[suggestion] Add quality/type to type line, add it to other cards missing it

Discussion in 'Feedback and Suggestions' started by Dash, Jul 31, 2013.

  1. Dash

    Dash Mushroom Warrior

    Some cards already have this line, so I'm proposing that a card like Obliterating Bludgeon, instead of saying "Melee Crushing" would say "Powerful Attack -- Melee Crushing". Boosted Heal would say "Good Assist/Boost -- Magic Holy".

    Chain Harness would just say "Average Armor".

    This would help with:
    -Confusion about what a "drawback/handicap" card is (they'd say handicap on them)
    -Confusion on armor (I know I was unpleasantly surprised when Shredding Strike shredded my Toughness, I didn't realize it counted as armor)
    -Give players a common language to talk about card quality and type (currently the quality/type names only exist on the wiki, which not everyone will go to)
    -Makes it more obvious that you can use text search to search for certain types of cards. Currently you can search "Boost", and get only items which have a "Boost" card, but since the boost card doesn't actually say "Boost" on it anywhere, it isn't at all obvious that you can do this.
    -Open up design space to give subtypes to other cards (like armor) that could be referred to
    -Design space to make new quests referencing card quality (like "No Great or better cards")

    Ancillary suggestion:
    Unify behind either "drawback" or "handicap" -- the quest says "equip only items with a drawback card", but the card type is "handicap". Change one or the other.
     
  2. skip_intro

    skip_intro Ogre

    The title bar colour should give you the information you need regarding quality of cards:

    "The color of a card's title bar indicates its power: black, paper, bronze, silver, gold, green and purple."

    Similarly, the background colour tells you all you need to know regarding card type:

    http://wiki.cardhuntria.com/wiki/Card_Colors

    There is also an existing hierarchy of words describing attacks that rise in power:

    Strong / Mighty / Powerful / Obliterating / Almighty hacks, for example.

    I agree that the wording for the armour cards is inconsistent, not all of them have the word Armour on them, but with regard to Toughness being affected by Shredding Strike it is logical that it did, given that Toughness is a Gray (Armour) Card and it has a little armour icon on it.

    [​IMG] [​IMG] [​IMG] [​IMG]
     
  3. Dash

    Dash Mushroom Warrior

    skip_intro, I'm aware of all that (now), but I still think that it isn't that intuitive, and would be made more so by having an info bar with this information. The fact that this info is all contained in the wiki is fine for high information players, but it'd be much simpler for lower information players to have the info on the card.

    Example: I realized after the fact that of course Shredding Strike would shred Toughness, but before I got hit I didn't really think of Toughness as armor, because it didn't work like armor (it feels more like a block that still works when they attack from behind). Having the word armor on the card would have made that clear.
     
  4. skip_intro

    skip_intro Ogre

    There's an armour icon on the card, but yes, having consistency across the cards would help as in the above examples where some say "armor" and some do not.

    I still disagree with the rewording of a big chunk of cards when the devs have put some thought into the Title bar and Background colours and I don't know how much of an info dump would work before you hit the tl;dr limit.
     

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