The currently allotted ten minutes isn't nearly enough time to finish a game of this league, even without all the lag from the Steam release. The most viable strategy right now seems to be timing out your opponent, rather than destroying their turret, which frankly isn't very fun.
I think once we have some more experience with the league and get rid of the lag 10 minutes is just fine. It's lot like Oozeball in that matter. 20 minutes seem awfully lot, maybe 12 - 15 minutes / clock to ease the players in during the Steam tsunami period.
It was awfully short during testing, but 10 more is too long. 3-5 maybe? Option 2 is to cluster your spiers around your turret and pass as quickly as possible.
Fifteen minutes sounds reasonable. I'm pretty convinced that's about the minimum, though. Changed the title and added a poll for feedback.
10 felt fine to me. There isn't a ton of complexity in the league and it is mainly one or two primary strategies each turn. I wish there was a bit more to it with some interesting cards to mix it up, but as it stands 10 minutes is more than enough assuming the server isn't lagging hard.
I haven't lost a game to timer myself, but two of my opponents did. Like with Ooze Ball i think 10 minutes is too little as it requires some thinking before making your moves, not unlike chess. They already increased Ooze Ball to 15 minutes at my request so i think they should do the same for this one.
Votes are publicly visible, so I guess you know what's going to happen to this league's timer. I'd like to try 13 min.
As you get used to this league it isn't bad. You just have to learn the cards/strategy, after that you can play rather quickly. In total I've only won two games on timeout, but one of them I would have won anyway (opponent turret was down below 5 health and I had 3-4 minutes left). The other one my opponent timed out before I'd even used 2 minutes of clock. At that speed even 20 minutes wouldn't have been enough for him.