Have noticed a bug appearing since release 3.54 (maybe since the previous release, but can't definitely confirm that) - sometimes when the AI moves enemies, the turn doesn't pass to me until I click somewhere on the screen. I've tried waiting, but nothing happens until I click. It's just happened twice in as many minutes. No biggie, as the game proceeds normally after clicking.
Had the same thing happen and I use the browser version. Playing 4 SP modules yesterday at Animation 10 (loving the new faster animation), I had it happen at least 5-6 times, most commonly when drawing new cards at the beginning of the round and it was my turn.
Same thing for me, 4 times yesterday, always when the AI is playing a Move card, except I've waited 2 minutes or so and then things proceeded without me clicking.
Not sure if this is related, but I've been noticing some strange lag in co-op.... Like yesterday when I was waiting for my teammate to play his last card, and I saw a message in team chat saying he was ready for the next battle. After that I saw the card he played and victory screen etc.
I'm playing on speed 10. And I just noticed this thread was about Steam, but I'm using the web version.
I'm not sure if I should start a new thread for this (if it is deemed that it should be and can be moved, do so), but I've been seeing something I think is related, even though it's on the web version (maybe it's universal?). Anyway, when a match starts in MP, it's like the game hiccups for a second, and then all the cards are if they had instantly been dealt. Then the sound effect of the cards being dealt comes after I already have all the cards. This happens at animation speed 7, but not at 1. Have not tried every other speed, however.
The insta-deck dealing was happening on speed 7, but not on speed 6. At least in round 1, in round two, all the cards just showed up, with the sound trailing..
Had AI pause a bunch today. Was playing on very fast speed settings (animspeed 10k or 100k). This was the first time I've used the superfast animation, and the first time I've noticed the AI pause. Steam client.