Just had the client lock up during the draw phase of an SP battle. Code: BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Event=Draw Phase Initiated BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Gary drew Shuffle for Festering Zombies BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Gary drew a card for Festering Zombies BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Gary drew a card for Festering Zombies BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Kalin drew Walk for Grind Dwa Wiz BATTLE WARNING: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Command::instruct Unhandled Instruction: (int) TARY: 2 (bool) IIU: false (int) TARFY: 1 (int) TARX: 6 (int) IUID: -1 (int) TARFX: 0 (utf_string) type: selectSquare BATTLE WARNING: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Command::instruct current command queue: com.cardhunter.battle.commands::HandPeekCommand com.cardhunter.battle.commands::DrawCardCommand com.cardhunter.battle.commands::DrawCardCommand com.cardhunter.battle.commands::DrawTemporaryCardCommand com.cardhunter.battle.commands::DrawCardCommand com.cardhunter.battle.commands::DrawCardCommand com.cardhunter.battle.commands::DrawTemporaryCardCommand com.cardhunter.battle.commands::DrawCardCommand com.cardhunter.battle.commands::DrawCardCommand com.cardhunter.battle.commands::StartActionPhaseCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand BATTLE WARNING: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Battle::run failed due to command error. BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Received invalid instruction on command com.cardhunter.battle.commands::HandPeekCommand: forced defeat BATTLE LOG: Scenario=Antechamber,Room=ALET (Kalin),RoomID=1081223,Msg=Gary was defeated