So far so good

Discussion in 'Feedback and Suggestions' started by Jay, Jul 5, 2013.

  1. Jay

    Jay Kobold

    I just started playing this tonight and so far I have not encountered any bugs; top level is 3 so far. I like the game play and the dude that pops up with hints as you learn to play. The challenge is not too hard, but I like that some strategy is required. The learning curve is not difficult. I think your idea is solid and the game play portion is smooth. It will be interesting to see how the main storyline plays out and affects the game play, if at all. The tool tips that pop up as you mouse over are quite helpful for beginners (is there an option to toggle that on/off?). Combat map variety is good so far.

    I would like to see a way for new characters in the tavern to be relatively close to the level of your current characters. It wouldn't do any good to have a party of 6th level characters and have to start over with a level 1 character - there would be no need to swap out characters at that point.

    I've read mention of a rogue? That would be a nice addition. Are there any plans for ranged melee characters (rangers/archers)? Also, I would like to see right-clickability for information over the dungeons. Is there a way to swap gear during combat? I would like to see that feature. I understand that specific cards come with each item, but if there were a way to calculate how many cards were used for first item and randomly discard for the new item mid-battle, that may keep things even, yet allow for different types of strategy as the battle progresses - just a thought. How long does it take for 'exhausted' dungeons to refresh?

    All in all though, no real complaints (or bugs) so far. Great job!
     

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