The gnome just stayed in place from the white haired dwarf's Force Bolt. Thought for sure he'd go up left instead of up right from here. I'm passed the diagonal.
If you draw a line from the middle of your spot through the middle of his spot it is closer to the diagonal mid than to the one behind him. So it works just fine. Basic geometry you can check it with a piece of paper ,a pen and a ruler.
Oh, you're saying he tried to go due north. I thought he should follow the wall. Which would be great in the physics based game that this is not. Your honor, I withdraw the objection. Stupid gnomes.
Yeah would be great if they put sorta like physics in this game but well its definitely not a priority.
Wait, upon review by the supreme court, I renew my objection. Well, not objection, but more DnD-fanboy-ection. The rules for a push there are each space is further away than the last. The gnome is two away, NW would be three away. Legal push. Well, at least I'm not crazy for thinking that's how it was going to work. I've done it elebenty billion times in a totally different unrelated game.
Intuitively I think I agree with Dorque, if that gnome did indeed get hit in the way described, I would have thought he'd slide back. It guess it would depend on how the shot angle is calculated. If it's from either of the character's frame of reference, the shot comes in at ~27° from the character's centre line, I would expect him to be pushed backwards unless that angle was > 45° (he'd go diagonally if =45°). If the shot angle is taken from a vertical line (which I think is what Ryuuji is describing), then the shot angle becomes more like 90°+ 45° ~27° = ~ 162°, which I'm assuming would try and push him into the wall, it would have to be < 135° (90°+45°) to push him backwards. Edit: (if this is correct it would seem odd, as the gnome wouldn't get pushed back, even with a more shallow angle). Of course neither of these may be how push direction is calculated, and may in fact be gibberish.