3rd Stage of "The Pools of Slime" adventure. Note: Wondering if you guys would prefer this particular bug to be ignored. I know you guys already have multiple case of this bug, and I don't want to spam the forum. Code: BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Acid Blast,AttachedTo,(5, 6) BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Wall of Fire,AttachedTo,(5, 7) BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Wall of Fire,AttachedTo,(6, 7) BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Wall of Fire,AttachedTo,(6, 8) BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,Draw Phase Initiated BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew Walk for Green Jelly BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Green Jelly BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Green Jelly BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew Walk for Yellow Puddings BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew Shuffle for Zombies1 BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Zombies1 BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Zombies1 BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Dash for Meriar BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Cloth Armor for Meriar BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Fiery Stab for Meriar BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Run for Arkand BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Walk for Arkand BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Burning Fingers for Arkand BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Run for Ladale BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Violent Overswing for Ladale BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Unholy Frenzy for Ladale BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,Action Phase Initiated BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary must play a Trait BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Player,Gary,Event,PlayAction,Action,Death Meld BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Attaching Death Meld to Kusterd BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary must play a Trait
This is new for me post beta build 1.12...same case as above, Gary hangs after playing a trait. The key difference is that my screen did not freeze ! I am able to drag and zoom into cards. Some codes got fouled up in the new build, methinks. BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Strong Bludgeon for HP_test1 BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Strong Bludgeon for HP_test1 BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Dash for EW_test1 BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Able Bludgeon for EW_test1 BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Hardy Mail for EW_test1 BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Event,Action Phase Initiated BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Gary must play a Trait BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Player,Gary,Event,PlayAction,Action,Combustible BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Attaching Combustible to Silverbark BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Gary drew a card for Beech Saplings BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Gary must play a Trait > clip
First time I've gotten this. BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Event,Draw Phase Initiated BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew Run for Kobold Avengers1 BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Avengers1 BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew Run for Kobold Spearmen BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Walk for Wotzit BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Lunging Thrust for Wotzit BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Hardy Mail for Wotzit BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Run for Holyanna BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Violent Overswing for Holyanna BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Minor Heal for Holyanna BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Dash for Phyzzle BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Hot Spot for Phyzzle BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Thick Hide Armor for Phyzzle BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Event,Action Phase Initiated BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary must play a Trait BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Player,Gary,Event,PlayAction,Action,Wimpy BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Attaching Wimpy to Wegtup BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Avengers1 BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary must play a Trait Only 1 Kobold avenger left alive (and another group of Spearmen as well), so maybe some issue with trait stacking on the avenger as he has a Wipy on himself - if he redrew one? Looks like a similar case with Phaselock above, where one tree becomes combustible and seems to redraw a trait.
This time game hanged not off a trait draw but off a festering guts kill. Same symptoms: can drag screen, zoom cards, scroll log (Battle REWO 400) BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now Gary BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Event,PlayAction,Action,Shuffle BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Actor,Zombor,Event,Move,Origin,(4, 9),StartFacing,(0, -1),Destination,(4, 8),EndFacing,(0, -1) BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Actor,Zombish,Event,Move,Origin,(4, 10),StartFacing,(0, -1),Destination,(4, 9),EndFacing,(0, -1) BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Actor,Zomboni,Event,Move,Origin,(3, 9),StartFacing,(0, -1),Destination,(3, 8),EndFacing,(0, -1) BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=phaselock must play a Trait BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,phaselock,Event,PlayAction,Action,Healing Spirit BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Attaching Healing Spirit to HP_test1 BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=phaselock drew Guardian Angel for HP_test1 BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now phaselock BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,phaselock,Event,PlayAction,Action,Minor Heal BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=HP_test1 healed 3 BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now Gary BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Event,PlayAction,Action,Zombie Mob BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=HP_test1 took 1 damage BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now phaselock BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,phaselock,Event,PlayAction,Action,Little Zap BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Gurgle took 3 damage > clip
Another hang, same adventure REWO 423 Nothing to do with festering guts, just a normal killing blow on a zombie.
I've found the problem (crash) with traits but I need to turn on more explicit logging to try to fix this. Probably won't be able to get that data until the next build is deployed (1.15).
Same freeze bug with the game stuck on waiting for Gary playing a trait. Happened a little past 23:00 GMT+2
I've had the same trait freezing issue as Phaselock on Forest of Souls/Sunlit Field, presumably due to Combustible needing to be played. Interestingly, when I restarted the battle, there weren't any issues with Combustible being played.
I have had this bug happen now. In Battle VISC 1032. Log says: Tapioca performs Death Meld. Yellow Puddings drew a card.
Just got this bug , Gary is stuck at playing his trait. BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Group=Green Jelly,Event=Discard,Card=Walk BATTLE LOG: Player=Gary,Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Group=Green Jelly,Event=Needs to discard a card BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Player=Gary,Event=SelectCardRequired,Selections=null|null|null BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Player=Gary,Event=SelectCard,Selection=[NULL] BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Group=Green Jelly,Event=Discard,Card=Amorphous Body BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Turn Complete BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Starting round 5 BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=Attachment Phase Initiated BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Leona healed 2 BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Leona healed 2 BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=AttachmentExpired,Attachment=Healing Presence,AttachedTo=Gotrek BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Detaching and discarding Healing Presence from Gotrek BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=AttachmentExpired,Attachment=Healing Blessing,AttachedTo=Leona BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Detaching and discarding Healing Blessing from Leona BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=Draw Phase Initiated BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew Walk for Black Oozes BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Re-shuffling 13 cards from Black Oozes's discard into deck. BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Black Oozes BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Black Oozes BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew Walk for Yellow Puddings BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew Walk for Green Jelly BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Green Jelly BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Green Jelly BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Walk for Gotrek BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Penetrating Lunge for Gotrek BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Walk for Gotrek BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Run for Leona BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Raging Strike for Leona BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Misguided Heal for Leona BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=Action Phase Initiated BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary must play a Trait
There will be a possible fix for this in the next build. Please report any further issues with it after that.
Ran into the freeze on trait bug this evening. BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=All players passed, action phase complete. BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Scoring Phase: initiated BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Discard Phase: initiated BATTLE LOG: Player=irongamer,Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Vesna,Event=Needs to discard a card BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=irongamer,Event=SelectCardRequired,Selections=Telekinesis|Force Bolt|Dash BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=irongamer,Event=SelectCard,Selection=Telekinesis BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Vesna,Event=Discard,Card=Telekinesis BATTLE LOG: Player=Gary,Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Kobold Avengers,Event=Needs to discard a card BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=Gary,Event=SelectCardRequired,Selections=null|null|null BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=Gary,Event=SelectCard,Selection=[NULL] BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Kobold Avengers1,Event=Discard,Card=Able Bludgeon BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Turn Complete BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Starting round 2 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=Attachment Phase Initiated BATTLE LOG: Player=irongamer,Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=TriggerSucceed,Trigger=Dimensional Traveller,TriggeringActor=[Null],AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=irongamer,Actor=Vesna,Event=Move,Origin=(11, 5),StartFacing=(-1, 0),Destination=(11, 5),EndFacing=(-1, 0) BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Pekeng healed 2 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=Draw Phase Initiated BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew Run for Kobold Avengers1 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers1 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers1 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers1 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew Run for Kobold Avengers2 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers2 BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew Walk for Pokkin BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Pokkin BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Pokkin BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Run for Annisha BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Draining Touch for Annisha BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Parry for Annisha BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Dash for Vesna BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Ember Spray for Vesna BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Memory Loss for Vesna BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Dash for Ari BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Trained Bludgeon for Ari BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Lunging Hack for Ari BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=Action Phase Initiated BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary must play a Trait
just got it on coffins of slime build 1.26 is current BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Starting round 4 BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=Attachment Phase Initiated BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=E'freet healed 1 BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Brains!,AttachedTo=Sir Robyn BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Detaching and discarding Brains! from Sir Robyn BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Wall of Fire,AttachedTo=(3, 11) BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Wall of Fire,AttachedTo=(4, 11) BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Wall of Fire,AttachedTo=(5, 11) BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=Draw Phase Initiated BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Walk for Ogrekin BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Sprint for Ogrekin BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Bludgeon for Ogrekin BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Run for E'freet BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Short Spark for E'freet BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Short Spark for E'freet BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Dash for Sir Robyn BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Heal for Sir Robyn BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Misguided Heal for Sir Robyn BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew Walk for Green Jelly BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Green Jelly BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Green Jelly BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew Walk for Yellow Puddings BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Yellow Puddings BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew Shuffle for Zombies1 BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Zombies1 BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=Action Phase Initiated BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=The active player is now Dark Wolfe BATTLE LOG: Player=Dark Wolfe,Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=PlayAction,Action=Sprint,Instigator=Ogrekin,Targets= BATTLE LOG: Player=Dark Wolfe,Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=TriggerSucceed,Trigger=Blob of Slime,TriggeringActor=[Null],AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Player=Dark Wolfe,Actor=Ogrekin,Event=Move,Origin=(5, 8),StartFacing=(0, -1),Destination=(3, 12),EndFacing=(-1, 0) BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary must play a Trait
BATTLE LOG: Scenario=Core Laboratory,Room=DECO (phaselock),RoomID=2134,Msg=Gary must play a Trait No stack error, able to resign battle. Screen just hangs at 'Gary plays a trait'.