Screen Freeze: "Gary is playing a trait.

Discussion in 'Bugs' started by imMara, Feb 11, 2013.

  1. imMara

    imMara Mushroom Warrior

    3rd Stage of "The Pools of Slime" adventure.

    Note: Wondering if you guys would prefer this particular bug to be ignored. I know you guys already have multiple case of this bug, and I don't want to spam the forum.

    Code:
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Acid Blast,AttachedTo,(5, 6)
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Wall of Fire,AttachedTo,(5, 7)
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Wall of Fire,AttachedTo,(6, 7)
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,AttachmentExpired,Attachment,Wall of Fire,AttachedTo,(6, 8)
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,Draw Phase Initiated
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew Walk for Green Jelly
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Green Jelly
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Green Jelly
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew Walk for Yellow Puddings
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew Shuffle for Zombies1
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Zombies1
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Zombies1
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Dash for Meriar
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Cloth Armor for Meriar
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Fiery Stab for Meriar
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Run for Arkand
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Walk for Arkand
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Burning Fingers for Arkand
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Run for Ladale
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Violent Overswing for Ladale
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=imMara drew Unholy Frenzy for Ladale
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Event,Action Phase Initiated
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary must play a Trait
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Player,Gary,Event,PlayAction,Action,Death Meld
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Attaching Death Meld to Kusterd
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: AdventureName=Pools of Slime,Scenario=Slime Coffins,Msg=Gary must play a Trait
     
  2. Phaselock

    Phaselock Bugblatter

    This is new for me post beta build 1.12...same case as above, Gary hangs after playing a trait. The key difference is that my screen did not freeze ! I am able to drag and zoom into cards. Some codes got fouled up in the new build, methinks.


    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Strong Bludgeon for HP_test1
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Strong Bludgeon for HP_test1
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Dash for EW_test1
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Able Bludgeon for EW_test1
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=phaselock drew Hardy Mail for EW_test1
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Event,Action Phase Initiated
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Gary must play a Trait
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Player,Gary,Event,PlayAction,Action,Combustible
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Attaching Combustible to Silverbark
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Gary drew a card for Beech Saplings
    BATTLE LOG: AdventureName=Forest of Souls,Scenario=Sunlit Field,Msg=Gary must play a Trait

    > clip
     
  3. Pengw1n

    Pengw1n Moderately Informed Staff Member

    First time I've gotten this.

    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Event,Draw Phase Initiated
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew Run for Kobold Avengers1
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Avengers1
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew Run for Kobold Spearmen
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Spearmen
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Walk for Wotzit
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Lunging Thrust for Wotzit
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Hardy Mail for Wotzit
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Run for Holyanna
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Violent Overswing for Holyanna
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Minor Heal for Holyanna
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Dash for Phyzzle
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Hot Spot for Phyzzle
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=wolzarg drew Thick Hide Armor for Phyzzle
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Event,Action Phase Initiated
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary must play a Trait
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Player,Gary,Event,PlayAction,Action,Wimpy
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Attaching Wimpy to Wegtup
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary drew a card for Kobold Avengers1
    BATTLE LOG: AdventureName=White Star,Scenario=Gleaming Cavern,Msg=Gary must play a Trait

    Only 1 Kobold avenger left alive (and another group of Spearmen as well), so maybe some issue with trait stacking on the avenger as he has a Wipy on himself - if he redrew one? Looks like a similar case with Phaselock above, where one tree becomes combustible and seems to redraw a trait.
     
  4. Phaselock

    Phaselock Bugblatter

    This time game hanged not off a trait draw but off a festering guts kill. Same symptoms: can drag screen, zoom cards, scroll log (Battle REWO 400)

    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Event,PlayAction,Action,Shuffle
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Actor,Zombor,Event,Move,Origin,(4, 9),StartFacing,(0, -1),Destination,(4, 8),EndFacing,(0, -1)
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Actor,Zombish,Event,Move,Origin,(4, 10),StartFacing,(0, -1),Destination,(4, 9),EndFacing,(0, -1)
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Actor,Zomboni,Event,Move,Origin,(3, 9),StartFacing,(0, -1),Destination,(3, 8),EndFacing,(0, -1)
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=phaselock must play a Trait
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,phaselock,Event,PlayAction,Action,Healing Spirit
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Attaching Healing Spirit to HP_test1
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=phaselock drew Guardian Angel for HP_test1
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now phaselock
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,phaselock,Event,PlayAction,Action,Minor Heal
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=HP_test1 healed 3
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,Gary,Event,PlayAction,Action,Zombie Mob
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=HP_test1 took 1 damage
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=The active player is now phaselock
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Player,phaselock,Event,PlayAction,Action,Little Zap
    BATTLE LOG: AdventureName=Return to Woodhome,Scenario=Woodhome River,Msg=Gurgle took 3 damage

    > clip

    [​IMG]
     
  5. Jon

    Jon Blue Manchu Staff Member

    I'll look into this tomorrow.
     
  6. Phaselock

    Phaselock Bugblatter

    Another hang, same adventure REWO 423 :(

    Nothing to do with festering guts, just a normal killing blow on a zombie.
     
  7. Jon

    Jon Blue Manchu Staff Member

    I've found the problem (crash) with traits but I need to turn on more explicit logging to try to fix this. Probably won't be able to get that data until the next build is deployed (1.15).
     
  8. Zalminen

    Zalminen Hydra

    Same freeze bug with the game stuck on waiting for Gary playing a trait.
    [​IMG]

    Happened a little past 23:00 GMT+2
     
  9. LightPhoenix

    LightPhoenix Orc Soldier

    I've had the same trait freezing issue as Phaselock on Forest of Souls/Sunlit Field, presumably due to Combustible needing to be played. Interestingly, when I restarted the battle, there weren't any issues with Combustible being played.
     
  10. jjgw

    jjgw Kobold

    I have had this bug happen now. In Battle VISC 1032.

    Log says:
    Tapioca performs Death Meld.
    Yellow Puddings drew a card.
     
  11. Kodi

    Kodi Orc Soldier

    I have this now Battle POOL 1347
     

    Attached Files:

  12. Ryuuji

    Ryuuji Orc Soldier

    Just got this bug , Gary is stuck at playing his trait.

    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Group=Green Jelly,Event=Discard,Card=Walk
    BATTLE LOG: Player=Gary,Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Group=Green Jelly,Event=Needs to discard a card
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Player=Gary,Event=SelectCardRequired,Selections=null|null|null
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Player=Gary,Event=SelectCard,Selection=[NULL]
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Group=Green Jelly,Event=Discard,Card=Amorphous Body
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Turn Complete
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Starting round 5
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=Attachment Phase Initiated
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Leona healed 2
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Leona healed 2
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=AttachmentExpired,Attachment=Healing Presence,AttachedTo=Gotrek
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Detaching and discarding Healing Presence from Gotrek
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=AttachmentExpired,Attachment=Healing Blessing,AttachedTo=Leona
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Detaching and discarding Healing Blessing from Leona
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew Walk for Black Oozes
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Re-shuffling 13 cards from Black Oozes's discard into deck.
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Black Oozes
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Black Oozes
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew Walk for Yellow Puddings
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew Walk for Green Jelly
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Green Jelly
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary drew a card for Green Jelly
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Walk for Gotrek
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Penetrating Lunge for Gotrek
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Walk for Gotrek
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Run for Leona
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Raging Strike for Leona
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Ryuuji drew Misguided Heal for Leona
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Glistening Tunnels,Room=Battle POOL 1183,RoomID=6338,Msg=Gary must play a Trait
     
  13. Jon

    Jon Blue Manchu Staff Member

    Noted, and will look at this again.
     
  14. Jon

    Jon Blue Manchu Staff Member

    There will be a possible fix for this in the next build. Please report any further issues with it after that.
     
  15. irongamer

    irongamer Orc Soldier

    Ran into the freeze on trait bug this evening.

    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=All players passed, action phase complete.
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Scoring Phase: initiated
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Discard Phase: initiated
    BATTLE LOG: Player=irongamer,Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Vesna,Event=Needs to discard a card
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=irongamer,Event=SelectCardRequired,Selections=Telekinesis|Force Bolt|Dash
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=irongamer,Event=SelectCard,Selection=Telekinesis
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Vesna,Event=Discard,Card=Telekinesis
    BATTLE LOG: Player=Gary,Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Kobold Avengers,Event=Needs to discard a card
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=Gary,Event=SelectCardRequired,Selections=null|null|null
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=Gary,Event=SelectCard,Selection=[NULL]
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Group=Kobold Avengers1,Event=Discard,Card=Able Bludgeon
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Turn Complete
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Starting round 2
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=Attachment Phase Initiated
    BATTLE LOG: Player=irongamer,Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=TriggerSucceed,Trigger=Dimensional Traveller,TriggeringActor=[Null],AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Player=irongamer,Actor=Vesna,Event=Move,Origin=(11, 5),StartFacing=(-1, 0),Destination=(11, 5),EndFacing=(-1, 0)
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Pekeng healed 2
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew Run for Kobold Avengers1
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers1
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers1
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers1
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew Run for Kobold Avengers2
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Kobold Avengers2
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew Walk for Pokkin
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Pokkin
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary drew a card for Pokkin
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Run for Annisha
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Draining Touch for Annisha
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Parry for Annisha
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Dash for Vesna
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Ember Spray for Vesna
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Memory Loss for Vesna
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Dash for Ari
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Trained Bludgeon for Ari
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=irongamer drew Lunging Hack for Ari
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Mother Lode,Room=WHST (irongamer),RoomID=4636,Msg=Gary must play a Trait

    lockup1.jpg
     
  16. Dark Wolfe

    Dark Wolfe Orc Soldier

    just got it on coffins of slime
    build 1.26 is current

    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Starting round 4
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=Attachment Phase Initiated
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=E'freet healed 1
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Brains!,AttachedTo=Sir Robyn
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Detaching and discarding Brains! from Sir Robyn
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Wall of Fire,AttachedTo=(3, 11)
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Wall of Fire,AttachedTo=(4, 11)
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=AttachmentExpired,Attachment=Wall of Fire,AttachedTo=(5, 11)
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Walk for Ogrekin
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Sprint for Ogrekin
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Bludgeon for Ogrekin
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Run for E'freet
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Short Spark for E'freet
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Short Spark for E'freet
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Dash for Sir Robyn
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Heal for Sir Robyn
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Dark Wolfe drew Misguided Heal for Sir Robyn
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew Walk for Green Jelly
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Green Jelly
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Green Jelly
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew Walk for Yellow Puddings
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Yellow Puddings
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew Shuffle for Zombies1
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary drew a card for Zombies1
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=The active player is now Dark Wolfe
    BATTLE LOG: Player=Dark Wolfe,Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=PlayAction,Action=Sprint,Instigator=Ogrekin,Targets=
    BATTLE LOG: Player=Dark Wolfe,Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Event=TriggerSucceed,Trigger=Blob of Slime,TriggeringActor=[Null],AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Player=Dark Wolfe,Actor=Ogrekin,Event=Move,Origin=(5, 8),StartFacing=(0, -1),Destination=(3, 12),EndFacing=(-1, 0)
    BATTLE LOG: Scenario=Slime Coffins,Room=POOL (Dark Wolfe),RoomID=1796,Msg=Gary must play a Trait
     
  17. Phaselock

    Phaselock Bugblatter

    BATTLE LOG: Scenario=Core Laboratory,Room=DECO (phaselock),RoomID=2134,Msg=Gary must play a Trait

    No stack error, able to resign battle. Screen just hangs at 'Gary plays a trait'.
     

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