Played Retreat card while my mage was adjacent to an Ogre Bruiser after he moved next to her. Had no option to move her and shortly thereafter she was just a smear on the ground. BATTLE LOG: Scenario=Pass Lookouts,Room=PASS (),RoomID=60,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Pass Lookouts,Room=PASS (),RoomID=60,Event=PlayAction,Action=Walk,Instigator=Clubber Zang,Targets= BATTLE LOG: Scenario=Pass Lookouts,Room=PASS (),RoomID=60,Player=Gary,Actor=Clubber Zang,Event=Move,Origin=(3, 3),StartFacing=(0, 1),Destination=(4, 3),EndFacing=(1, 0) BATTLE LOG: Scenario=Pass Lookouts,Room=PASS (),RoomID=60,Msg=The active player is now BATTLE LOG: Player=,Scenario=Pass Lookouts,Room=PASS(),RoomID=60,Event=PlayAction,Action=Retreat,Instigator=Brog,Targets= BATTLE LOG: Scenario=Pass Lookouts,Room=PASS (),RoomID=60,Msg=The active player is now Gary
Just an update on this as I tested it in a few situations. Seems to work correctly as long as you are not next to a large size creature that takes up 4 squares. If it is a large creature then it is not recognizing the character as being adjacent to the monster so don't get to move.
Does LOS matter for retreat? If LOS does not matter I had the same issue with a large 4 base critter in the woods. BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Event=Action Phase Initiated BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=The active player is now irongamer BATTLE LOG: Player=irongamer,Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Event=PlayAction,Action=Retreat,Instigator=Annisha,Targets= BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Event=PlayAction,Action=Combustible,Instigator=Malebranch,Targets= BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=Attaching Combustible to Malebranch BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=Gary drew a card for Beech Trees BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Event=PlayAction,Action=Combustible,Instigator=Gnarly,Targets= BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=Attaching Combustible to Gnarly BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=Gary drew a card for Stout Maple Tree BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Event=PlayAction,Action=Walk,Instigator=Grayhide,Targets= BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Player=Gary,Actor=Grayhide,Event=Move,Origin=(1, 1),StartFacing=(1, 0),Destination=(2, 1),EndFacing=(1, 0) BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Player=Gary,Actor=Malebranch,Event=Move,Origin=(1, 0),StartFacing=(1, 0),Destination=(1, 0),EndFacing=(0, 1) BATTLE LOG: Scenario=Beech Copse,Room=SINW (irongamer),RoomID=5813,Msg=The active player is now irongamer