This build is mostly focussed on co-op fixes but also includes some more optimisation and logging for performance analysis. As well, there's a new set of ranked MP boards and a complete set of foil figures are now available for purchase in Cuthbert's! Bonus: voice chat! Be aware that as warned, Google Wallet is no longer usable due to its retirement by Google. Registration/Accounts Tweaked accounts pages, layout and styling Corrected of use of "username" to "account name" on the account website. User Admin Fixed reset account stored proc to deal with new player sub-tables. Co-op Team leader now decides revive/restart/quit for entire team Cleaned up revive/restart/quit language a little (your party doesn't bandage you, that'd be weird) Can't start a new adventure while your team mates are still finishing the last one Fixed UI allowing player to send unqualified adventure start request (which server ignores) from co-op edge case Fixed bad interactions with adventure prologue system and co-op on the campaign screen Fixed team adventure location not appearing Fixed issue with travelling to non-adventure location when team adventure starts Disabled adventure locations while not team owner Quitting an adventure now quits that adventure for the entire team (needs cleanup for some cases) Battle Fixed client getting stuck on resign during opponent move card play Purchasing Remove Google Wallet purchase button from client. Figures Foil figures available in the costume store. Multiplayer Added Manor ranked boards. Minor fix to stop-matchmaking functionality Starting matchmaking leaves your team, and joining a team stops matchmaking. Voice Chat Added Talk button to team chat panel, opens team's voice (& optionally video) conversation on appear.in Prompts Clarified quest reward prompt. Updated bandit portrait. Audio Fixed missing damage audio for human wizard and priest. Debug / Logging Standardised item transfer failure explanations at warning instead of debug/error. Fixed WarnUserAction function at proper log level. Limit chat to 250 chars and log chat msg size. Optimisation Moved player rating read from Login to post version check. Split player account reading from a join into two queries. Add a losing player index on mp_battle_results table.