Release 2.90.0 (13 Jan 2015)

Discussion in 'Announcements' started by Jon, Jan 12, 2015.

  1. Jon

    Jon Blue Manchu Staff Member

    This build is focussed on optimisation improvements, including fixing some additional client framerate and possible memory issues that we introduced in the previous build.

    Optimisation
    • Reverted to Flex 4.6 to fix issues with text flow (chat/battle log) affecting performance.
    • Create a player name table for looking up name from id or vice-versa.
    • Break out MP related fields from player table into new table.
    • Add in a cache for treasure chests.
    • Break adventure state out into a new table (includes DB patch).
    • Add start time index on mp_battle_results table.
    Pizza
    • Fixed pizza quantity in Basic Edition delivery animation.
    Keys
    • Clarified that keys can be traded to friends when attempting to redeem an item already owned.
    • Changed pizza receipt on key redemption to show price as KEY REDM. rather than $0
    • Fixed bug preventing content keys being used for already purchased pizza SKUs (non boxed sets)
    Prompts
    • Can't sell item prompt clarifies that you'll be able to sell non-treasure items later in the campaign.
    UI
    • Added toggleui console command, works in battles and editor, useful in conjunction with screenshot
    Co-op
    • Lowlighting adventure locations for non-lead team members, warning and then leaving team on click
    • Added prompt to follow team leader into adventure immediately, otherwise can join them there later
    • Showing current adventure location even if not unlocked for non-lead team members
     
    Flaxative and Bandreus like this.
  2. Bandreus

    Bandreus Thaumaturge

    Lag assaults Blue Manchu with a wild bug.
    Blue Manchu was ready for that.
    It's super effective.
     
  3. Magic Elves

    Magic Elves Thaumaturge

    This sounds like campaign co-op and I must know everything about it, is it playable yet?
     
  4. Jon

    Jon Blue Manchu Staff Member

  5. Farbs

    Farbs Blue Manchu Staff Member

    Co-op is still only playable in casual battles on the live server. We do switch it on occasionally on the test server, but haven't done so lately. There's still a lot of little loose ends to tie up.

    Today, for instance, I'm trying to fix a bug where your adventure location doesn't show up on the world map, but only if you're looking at the world map when your team leader (who isn't you) starts that adventure and you don't have it unlocked in your campaign yet and you choose not to follow the party leader immediately into the campaign and it's one of only a handful of adventures. The rest of the adventures seem to work fine.

    Fun!

    EDIT: Oh, and you can do all your party admin via graphical interfaces now rather than the commandline. Just click on someone's name and select Invite to invite them to your team. This opens a new tab on your chat panel where you can chat with your team and perform team admin tasks.
     
    Magic Elves and Bandreus like this.

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