So this post by @timeracers kinda turned my brain on on that topic: So here are a few questions... that I probably should PM, but I thought it could be useful not only for me, but for others that caught the idea. 1. What kind of prizes are allowed? Figures? Chests? If so, how many? What kind of amount of pizza per person is optimal? How about straight-forward items that are delivered to you? 2. Say that the tournament would include something SP-related. What's the best way to check whatever one's looking for a person's performance in here? Video? If so, then should that be made public in a small chance to spread the info about the game? Or is it better to upload it privately and just hand out the link to it whenever needed? 3. Whom should I contact if I wanted to ask whether an idea for a tournament that I have could be realized? I don't want to unnecessarily bug people I shouldn't bug. ...And if I remember I'll edit that post. Or if others ask about something tournament-making-related.
Interesting. I really prefer head-to-head competition to decide winners in tournaments, but that isn't possible in SP. I think videos should be kept private until the end of the submission period if they are used. Best of luck with this!
1. Pizza and chests are safe bets. Mostly chests, but a bit of pizza. Amount of prize we'll allow depends on how big & visible your event is. 2. That would be for the organizer of the event to figure out. The devs don't participate in tournament directing; i.e. we won't help you enforce rules you can't enforce on your own. 3. Me or Jon. Or me and Jon.
I have also thought about this for some while. A possible way I have had in mind is a speed run on a certain battle or an adventure. I think the time should be public visible, so you see which time you have to beat, but the videos should only go to the organizers to proof the time. To remove randomness you could say you take the time for ten time cleaning the first battle of adventure xy. But than I would regret publishing my fine build. Something else I can imagine is creating a custom map and try to beat it, like the 100 rounds of quick draw custom map. Another thing would be trying to beat CoC on a certain day. The first to beat it, gets first. But there is unfortunatly a lot of randomness involved.
I'd think an SP tournament should work like a bass fishing event. Everyone gets a set amount of time to engage in the event, ex. Everyone has from 00:00 - 23:59 on whatever day to complete Random Adventure in the quickest time possible. Everyone competes during this time frame. Once you complete a run that you think is the fastest, you submit it. Once you submit, you are done, ex. you can't go back and try again if someone beats your fastest score. To make this even harder, you keep all times and runs secret until after the event. 1-4 brings not only your SP ability, but your gamesmanship skills: is it really your best run? Is there something to improve upon? Should I submit, or wait to see if there's a better time? Or should I submit now, because this is the best I can do, and don't want to play this module 4589734189753478956734 times. Using 5 allows for even more strategy, but might be too much. This would obviously need to be tweaked, as the fishing tournaments run by total weight and/or biggest fish caught, so it's more of a quantity thing than quality/speed of run. Maybe you could have a tournament on who can defeat the most dragons in one day, or something like that? As I don't play SP, I don't know what is viable, and what is not, but I thought I'd add some ideas to the mix. Good luck with whatever you figure out.
A campaign competition could go the way of IROC. Everyone must use a prescribed build (from the tournament organizer) to complete the selected adventure(s). It might be judged strictly by time, by time adjusted by a dead character penalty, or whatever the organizer sets forth in the rules. Side note: I won't be competing in any SP tourney because I won't put forth the effort to learn how to record the video, even if it is really easy. But I will watch other player's videos.
Since I am doing that every day, I have no problem with that. And I want to learn how to record a video anyway.
I would suggest that time, if used as a criteria at all, be measured in game rounds, not minutes. I feel like that this approach eliminates external factors like people having laggy hardware, disabilities, or a distracting environment (young children). Instead a round-based approach would focus on skill.
An interesting idea and that way it feels more like an MP tournament, where you have to think about every move. And it fits more the character of Cardhunter, beeing a puzzle game. A feeling I definitly lost during thousands of speedruns, where I will win anyway and play sloppy(, but fast).
A "SP" event could probably be run most easily with custom scenarios and pulling from the API much like @Farbs' Centurion Challenge. That way people without video software or slow computers that don't handle screen capturing well aren't shortchanged.
How about "fewest rounds to beat CoC"? If we can get the API to report that info and Farb's site to create a leaderboard, we could do this as a continuous contest. One month after we start collecting the data, give a prize to whoever is #1, then hand out prizes whenever someone new shows up on top.
If you want to encourage participation, I'd recommend a fixed deck for this kind of thing, otherwise people who already have enormous collections and can put together highly efficient farming builds can cakewalk most any PvE board while (us) people with lesser collections have to make do, and therefore don't stand any hope of any kind of doing even vaguely well by comparison.