I still can't predict what direction a "slide back N" attack (like "force bolt" or "force blast") will push a player. Could a dev (or somebody with more insight than myself) describe the algorithm used to calculate where a player ends up? A particular example that came up recently: ====+=# ======= ~====== Character at '~' shoot force bolt at character at '+' , who ends up at '#'. I would have expected something at least one space up from that final location, probably two...
I second this. I have lost games where i thought my calculation on where the enemy would end up using slide was right.
One thing i noticed is that Slide Back effects never move a character in two directions, obvious, but good to know. So if a character can´t get there by Charging, he can´t get there by Slide Backs Second, regarding my slight use of Force Pushes, i believe you never, EVER slide someone back diagonally unless they are in a straight diagonal from you. Otherwise, they will push the character the angle you are more distant from For instance, in your example, count the spaces there are between the target and you; he´s 2 squares up from your position and 4 squares right, ergo, he´s pushed right
It might be a good suggestion to add an indicator that shows what tile a character will be slid back onto when selecting the attack and hovering the mouse over targets.