I couldn't find anything via search, although "hard to pin down" is going to net a bunch of noise, I imagine. On the other hand, I can't believe it's not been brought up... when Hard To Pin Down activates, the card covers most of my move options. I couldn't get it to go away with any key press that seemed reasonable (ALT, CTL, Space, Enter, Tab, Right-click). I was thrilled when it activated, because Geomancers are terrible, horrible people preventing me from seeing other dungeons. And then they laughed at me. Again. Clearly a high priority problem, then.
Okay, apparently it's because I had two characters both activate Hard To Pin Down off the same... Cave In? Some area effect spell. The second one didn't have the problem, falling away after a moment.
I had the same bug happen to me but I couldn't replicate it. Looks like multiple triggers is causing the reaction alert to stay on screen.
I haven't had it happen to me since, but then, I haven't had two in separate characters hands at the right time.
Actually, I just had it happen to a single character. It was Cave In again, only one Hard To Pin Down in hand.
Wounder, your descriptions amuse. Also, you may be amused by my trials and tribulations in getting decent forum search. Lastly, we know about the card problem: http://www.cardhunter.com/forum/thr...own-pop-ups-after-trigger-stays-in-screen.962 http://www.cardhunter.com/forum/threads/reflexive-teleport-stuck-on-screen.815 Oddly, Jon reported these problems fixed, and Hard To Pin Down at least is still faulty.