PVP 2 Priests 1 Warrior

Discussion in 'Deck Building' started by illkkill, Jan 14, 2014.

  1. illkkill

    illkkill Mushroom Warrior

    Many people said 2 priest or above is not viable so I decided to make a 2 priest PVP build. I tested the build with around 100 battles while constantly improving my build (1 of my priests was initially a dwarf and the warrior kept switching between the 3 races).
    After all that testing, here is my build:

    Healer
    Level 1 Human Priest

    [​IMG]

    Girly Guy
    Level 1 Human Priest

    [​IMG]
    Fat head
    Level 20 Dwarf Warrior

    [​IMG]

    Info: This deck consists of 1 support priest, 1 damage dealing priest, and a dwarf warrior.

    The role of Healer is to deal high damage while still viable as a support.
    I chose Glinting Eye Hammer because of its damage and Quickmind Spear for its support. I put 2 Shielding Token and 1 Shuddering Relic for their drains, nimbus, and mass frenzies (they fit his role as a damage dealer). Slippery Shield gives him movement for both attacking and retreating. His command teams gives the team movements which priests lack.

    The role of Girly Guy is to support while still being able to do some damage. He is basically the same as Healer but with glinting eye hammer replaced by Duality Mace for more nimbus. His divine items also contain less drain and more other stuff.

    The role of Fat Head is to do damage and tank damage. He is basically your regular warrior with Slippery Shield and Lochaber Axe for movements. He has Savvy Attacker which gives team run to compensate for the priests' lack of movement. I use Wyvern Hide Helmet because dwarfs don't really care about the 5 hp that much and it combos well with bundled heal.

    Tips on using the build:

    Many buffs are traits so try keeping the good ones while knocking off the bad ones.

    Bundled heal can be used on the enemy! It will heal the nearest ally closest to the enemy. Always try targeting an enemy with full hp while healing your teammate. Rather than discarding it, use it to waste blocks when the enemy is full HP.

    Try keeping the team moves till the very last moment when you absolutely have the use it. This is important because the priests generally have bad mobility.

    Strong points:

    Sustain: The nimbus/drains/blocks help you survive attacks.
    Attack Power: It has draw cards/ high damage attacks so you can deal high damage in 1 turn.
    Team moves: It also contains quite a few team moves that are also really useful when you are in a bad position.

    Weaknesses:

    Lack of Step Moves: While playing the deck, be aware of the priests' lack of step moves. The enemy can easily kite you just by walking away, so always keep multiple moves or team moves on your hand before you charge in.

    Mages: Control wizards can really screw your deck up with their winds of war/ frost jolt/ Short P ray. The deck always have a hard time against 3 control wiz unless I got really lucky and drew a bunch of team moves.

    Possible changes to the deck:
    Use team run boots: I would switch my priests' boots into team run boots if I have them! This will improve overall team mobility.

    Change the priest weapons: I don't have any good rare or above priest weapons so I'm using common/uncommons that I think are good. Here are some weapons that I think are good:
    2 Gold:
    Godtouched Mace, Godtouched Spear , Healing Hand Mace, Nimbus Blade, Whiteglow Flail
    Glinting eye sucks compared to them :(

    1 Gold 1 Blue:
    Medic's Cudgel,Lifesuck Spear

    2 Blue:
    Coruscating Blade,Cudgel Of Healing Light,Field Medic's Pike,Ripping Mace, St. Forgue's Sword,St. Olf's Fiery Pike

    I think priest weapons are more versatile compared to warrior and mages. Many weapons are really good.

    Drain Priest: Change 1 of the priests to a full on drainer. You can even change the drainer to an elf for more movement. You can replace the altruism trait with talented healer for cantrip draining

    Change the Warrior: You can even change the warrior to a human or elf if you want more mobility sacrificing health.

    Rating: This deck's rating is around 1500. I got to 1600 before but I also fell down to 1400 before.

    Sorry for the bad grammar because English is not my first language.
     
    faeyan likes this.
  2. feyscape

    feyscape Kobold

    Holy ... education Batman. Thank you so much for this: "Bundled heal can be used on the enemy! It will heal the nearest ally closest to the enemy. Always try targeting an enemy with full hp while healing your teammate. Rather than discarding it, use it to waste blocks when the enemy is full HP."
     
    illkkill likes this.

Share This Page