This is a map I made two months ago, only to find out it failed if Blizkenripper drew both his encumber cards. With the new encumber rules it works now, but it's still pretty silly. The Legend of Miriam the Immortal Two terrifying dragons have taken up residence on a nearby mountain, daily harrassing the human homesteads nearby. Local rulers are offering rewards for their heads, increasing the reward every time a party of heroes fails to return. One day a priestess calling herself "Miriam the Immortal" heads up the mountain with her servants... The well-named Miriam returns with two dragon heads in her wagon and her pockets suspiciously full.
This module looks cool, but the title "Miriam the Immortal" would probably draw more interest if you left out the T. Just a thought.
This was a fun fight, thanks, Kalin! Come to think of it, it's also a good illustration of the benefits of card advantage.
It seems they changed the servant decks and took away 70% of their Raise The Alarms, so this scenario is no longer winnable. (I tried four groups of 3 servants each, and even that wasn't enough.)