Proc sequence

Discussion in 'Feedback and Suggestions' started by Phaselock, Mar 16, 2013.

  1. Phaselock

    Phaselock Bugblatter

    Forum search did not turn this up... so here goes. In an MP game:

    *snip
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Msg=The active player is now Amy
    BATTLE LOG: Player=Amy,Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Event=PlayAction,Action=Dash,Instigator=Galeldirer Earth-changer,Targets=
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Player=Amy,Actor=Galeldirer Earth-changer,Event=Move,Origin=(8, 7),StartFacing=(0, -1),Destination=(11, 8),EndFacing=(1, 0)
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Msg=The active player is now phaselock
    stopTimer 0 992
    startTimer 0 992
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Player=phaselock,Actor=HW_test1,Event=Move,Origin=(6, 5),StartFacing=(0, 1),Destination=(7, 6),EndFacing=(0, 1)
    stopTimer 0 991
    startTimer 0 991
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Msg=Player phaselock must select targets
    BATTLE LOG: Player=phaselock,Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Event=PlayAction,Action=Dancing Cut,Instigator=HW_test1,Targets=Blessed Anrime
    stopTimer 0 990
    BATTLE LOG: Player=phaselock,Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Event=TriggerSucceed,Trigger=All Out Attack,TriggeringActor=HW_test1,AffectedActors=,TriggerType=Action,TriggerLocation=Hand
    startTimer 1 1200
    stopTimer 1 1200
    startTimer 1 1200
    stopTimer 1 1200
    startTimer 0 990
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Group=HW_test1,Event=Discard,Card=All Out Attack
    BATTLE LOG: Player=phaselock,Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Event=TriggerSucceed,Trigger=Unholy Wellspring,TriggeringActor=HW_test1,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
    BATTLE LOG: Player=phaselock,Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Event=TriggerFail,Trigger=Absorbing Block,TriggeringActor=Blessed Anrime,AffectedActors=Blessed Anrime,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Event=TriggerSucceed,Trigger=Crafted Mail,TriggeringActor=Blessed Anrime,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Msg=Blessed Anrime took 8 damage
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Msg=Detaching and discarding Freeze from Blessed Anrime
    BATTLE LOG: Scenario=Temple Tussle,Room=Battle MP 720,RoomID=4210,Msg=Blessed Anrime died
    *snip

    The short version: I had All out attack in my warrior's hand who had Unholy Wellspring attached. I triggered Dancing Cut and killed a char. The proc sequence is All Out Attack before Unholy Wellspring. I was expecting it to be the other way. Is this correct ? A card from hand triggering before the attachment ? Has anyone else had the same experience ?
     
  2. Wozarg

    Wozarg Thaumaturge

    This sounds correct
     

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