Very minor issue here, but an issue none the less. I am able to get the Victory animation while not having all of the stars and enemies are still on the board. I killed one of the zombies, because he had Festering Guts attached it killed the other zombie who also had Festering Guts, which in turn killed my warrior. The warrior is removed from the board, the enemy receives the two stars for the kill and victory pops up early. It's obvious that it knows that the zombies are dead and just hasn't gotten around to cleaning up the death (awarding the stars, removing from the board) and does the victory check when my character is removed from the board instead. Log:BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=The active player is now Blindsight BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=PlayAction,Action=Unstable Bolt,Instigator=Silth,Targets=Gutsy BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerSucceed,Trigger=Unholy Wellspring,TriggeringActor=Silth,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Gutsy took 8 damage BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerSucceed,Trigger=Festering Guts,TriggeringActor=Gutsy,AffectedActors=,TriggerType=Death,TriggerLocation=ActorAttachment BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerSucceed,Trigger=Spiked Mail,TriggeringActor=Gam,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerFail,Trigger=Ill-fitting Armor,TriggeringActor=Gam,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Gam took 16 damage BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Bile took 18 damage BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerSucceed,Trigger=Festering Guts,TriggeringActor=Bile,AffectedActors=,TriggerType=Death,TriggerLocation=ActorAttachment BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerFail,Trigger=Spiked Mail,TriggeringActor=Gam,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Player=Blindsight,Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=TriggerFail,Trigger=Ill-fitting Armor,TriggeringActor=Gam,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Gam took 18 damage BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Detaching and discarding Combustible from Gam BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Detaching and discarding Brains! from Gam BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Gam died BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Msg=Gary was defeated BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Group=Gam,Event=Discard,Card=Spiked Mail BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Group=Gam,Event=Discard,Card=Ill-fitting Armor BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Group=Gam,Event=Discard,Card=Walk BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Group=Gam,Event=Discard,Card=Walk BATTLE LOG: Scenario=Arena Battle 1-2,Room=ARN0 (Blindsight),RoomID=62514,Event=GameOver