Hey all, with the balance changes landing today, I thought I'd share a silly little pre-balance deck of mine. This one snuck into the top five at ~1750-something on the winter rotation and generally cruised around 1700. It would have done much better in Celestial, but I only just started playing it at the end of that one. The impetus for the deck creation was my third Vibrant Pain. Ridiculous, I know! So I had to do something equally ridiculous: attempt to make a competitive triple warrior deck in the age of whirlwind and in the face of a control wizard-heavy rotation. The heart of the deck is mobility through abuse of Nimble Strike, Dodge, and Team Run. With no priest for Mass Frenzy or tokens for Bejewelled Shortsword, individual damage ain't so hot. The third warrior generally makes up for it since warriors hit harder than others. But really, the main reason to do it is to see that sweet, sweet TMNT-ooze-green Melvin. Yum! Ray Smuckles Level 9 Dwarf Warrior Quick Jon's Axe Vibrant Pain Infused Greatclub Spiked Tlahuiztli Twisting Shield Crusty Helm Rhood's Boots Apprentice Ferocity Savvy Attacker Pat Reynolds Level 1 Dwarf Warrior Quick Jon's Axe Vibrant Pain Infused Greatclub Spiked Tlahuiztli Twisting Shield Crusty Helm Rhood's Boots Apprentice Ferocity Savvy Attacker Roast Beef Kazenzakis Level 1 Dwarf Warrior Vibrant Pain Infused Greatclub Blazing Shortsword Bern's Untouchable Mail Rusty Buckler Weakling's Helm Sliding Boots Apprentice Ferocity Savvy Attacker