I've noticed that armors don't anymore make that clanking sound when you're absorbing damage with it. I liked it a lot and it should be brought back. Also Whirlwind Enemies should make the same "woosh" sound that Whirlwind and Maze does. I'm sure other ones have noticed (and posted) these also.
This next bug isn't related to sounds, but I didn't feel like starting a new thread: My wizard has a Spark Inductor attached to himself. He casts a Long Spark. Opponent has a Missile Block and gets a roll of 4 with the die. The block roll animation only lowers the score by one and therefore block is a success. Conclusion: Spark Inductor doesn't subtract anything from the block roll, even though the card specifically says that it should subtract 2 from the roll.
No, Spark Inductor only subtracts for Arcane attacks, not electrical. The -1 was from Long Spark itself.
Oh shoot! I somehow managed to misunderstood this. This is perhaps for the best. Otherwise electrical attacks would be unblockable.
Yet another discovery: Altruism wasn't triggered by Cleansing Presence. My cleric was full on HP and there were no terrain attachments to remove. (perhaps that's why it didn't trigger...)
Nope. You don't need to select targets for Altruism. But yeah, might be that you need to heal at least 1 hp for it to trigger for heals. I used to know it, took too long a pause :S
There needs to be another guy in an adjacent square for cleansing presence to trigger altruism, doesn't matter if he's full health. I also think this is a bug or poor wording on altruism or the cleansing cards.
Looks like a lot of cards that got changed have audio problems, like the immunity armors, surging block and hard to pin down
I tested Cleansing Ray and Cleansing Presence. Cleansing Ray triggered whether or not hp was full. Cleansing Presence didn't trigger no matter what.
I was wrong before. I must have clicked through it. Sorry if I mislead anyone and I'll try to be more careful.
Whirlwind Enemies differ from Whirlwind and Maze. (I'd rather have that "bling" sound with Maze and Teleport)
Neat! Btw, how about giving voices to the kobolds? I'd even prefer them sounding like goblins instead of being mute.