[Poll] Epic Shadow Debate of Doom!

Discussion in 'Custom Scenarios and Boards' started by Kalin, Dec 21, 2013.

?

Shadow decals should be used for...

  1. marking areas as inaccessible.

    2 vote(s)
    28.6%
  2. showing that parts of the map are on different levels.

    5 vote(s)
    71.4%
  3. implying things above the map that can't be seen (roofs, treetops).

    6 vote(s)
    85.7%
Multiple votes are allowed.
  1. Kalin

    Kalin Begat G'zok

  2. Jarmo

    Jarmo Snow Griffin

    Use them any way you please as long as it's consistent within the scenario. Anarchy rules in the strife-torn Cardhuntria and frequent perspective shifts in the optical interpretation of the seer-provided live pictures from the battlefield are only to be expected. It's quite natural it'd depend on the visual peccadilloes and predilections of the conjurer doing the transmitting. As engineers the worlds over know, the good thing about standards is that there are always several to choose from...
     
  3. Aldones

    Aldones Ogre

    Replace "should" with "can" and we're cool. As far as I know, the only rule that can't be broken easily is the solid black line one for wall borders, and everything else is open for artistic expression. Any special terrain rules can be fun as long as they're well explained in the mission description (because they're out of the ordinary).
    I think that maybe the real question is what is out of the ordinary? a set of guidelines for standard shadow usage may help a map creator know when he's running the risk of doing something weird that might be seen as confusing. I know I tend to go overboard with mine, but that's just because to me it felt like a matter of artistic taste and nothing more. To me, the normal way of doing it looks boring.
    If shadows did something like "Marking areas as inaccessible" as a flat rule, then I'd have to rein in my liberal usage of them, but I don't believe that's a set rule we have to observe so I definitely don't.
     
    LeisureSuitLoli likes this.

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