So things will be wiped eventually, and I'll get to use lessons learned as I create new parties from the ground up. I set a goal: use all nine race/class combinations, with no repeats. Thus I will make three parties. And I don't want them to be a pointless exercise in stretching resources across repeat builds, so each should play differently. I'm thinking this: A Elf Warrior Human Warrior Dwarf Wizard B Dwarf Priest Human Priest Dwarf Warrior C Human Wizard Elf Wizard Elf Priest Party B has the Priests boost everyone in sight, and they all close for melee and/or wait for the enemy to close. Party C does not let the enemies close, instead playing keepaway with spells, while the Priest works on card draw for yet more spells, and probably curses too. What does party A do, though?
Could you possibly tell me how does race affect a role? Party A seems like a setup for quick play with violent mele + some ranged dmg + CC from wizzard So basically full offensive setup. But that's my guess.. Edit: CC stands for Crowd Control for those who happen not to know
May i suggest arms length warriors with a firewall/hotspot wizard? so basically a ton of bash and range 2 cards on the warriors to keep enemies on the hot spot while keeping your guys generally safe.
Race affects three things: default move card (dwarf = slow, elf = fast), hit points (dwarf = tough, elf = weak), and racial skill slots. You can get an idea for how racial skills work from here: You'll see that our good buddy has uploaded race/class combo descriptions that the game gives when you're selecting characters. It looks like elves get ridiculously mobile (including getting extra turns), and dwarves get to shrug off status effects and damage. We are told there's deck manipulation for humans. Next: That might be very good. Warriors can Bash, Chop, or Stab, really: and I was thinking that party B would Chop. It makes sense, given that they'd let the enemies gang up. So party C could be about avoiding the enemies, B about letting them approach, and A about controlling the enemies. Sounds like a lot of fun.
Party C is the exact race/class combo and play style I was imagining for my future party. Good to see that someone who has played believes that what I envisioned is possible/viable.
At lvl 18 (current Beta max), using wiki info and video it would seem max is: Human Warrior 29 HP Human Priest 25 HP Human Wizard 19 HP Elven Warrior 25 HP Elven Priest 19 HP Elven Wizard 17 HP Dwarven Warrior 33 HP Dwarven Priest 29 HP Dwarven Wizard 25 HP Unless my calculations are off!
Of course! I was working on some min/maxing even before Beta, although it was difficult with limited info and full of assumptions.