Planning future party builds

Discussion in 'Feedback and Suggestions' started by Sir Knight, Jan 16, 2013.

  1. Sir Knight

    Sir Knight Sir-ulean Dragon

    So things will be wiped eventually, and I'll get to use lessons learned as I create new parties from the ground up. I set a goal: use all nine race/class combinations, with no repeats. Thus I will make three parties.

    And I don't want them to be a pointless exercise in stretching resources across repeat builds, so each should play differently. I'm thinking this:

    A
    Elf Warrior
    Human Warrior
    Dwarf Wizard

    B
    Dwarf Priest
    Human Priest
    Dwarf Warrior

    C
    Human Wizard
    Elf Wizard
    Elf Priest

    Party B has the Priests boost everyone in sight, and they all close for melee and/or wait for the enemy to close. Party C does not let the enemies close, instead playing keepaway with spells, while the Priest works on card draw for yet more spells, and probably curses too.

    What does party A do, though?
     
  2. Szczypior

    Szczypior Orc Soldier

    Could you possibly tell me how does race affect a role?

    Party A seems like a setup for quick play with violent mele + some ranged dmg + CC from wizzard :) So basically full offensive setup. But that's my guess..

    Edit: CC stands for Crowd Control for those who happen not to know :)
     
  3. Wozarg

    Wozarg Thaumaturge

    May i suggest arms length warriors with a firewall/hotspot wizard? so basically a ton of bash and range 2 cards on the warriors to keep enemies on the hot spot while keeping your guys generally safe.
     
  4. Sir Knight

    Sir Knight Sir-ulean Dragon

    Race affects three things: default move card (dwarf = slow, elf = fast), hit points (dwarf = tough, elf = weak), and racial skill slots. You can get an idea for how racial skills work from here:
    You'll see that our good buddy has uploaded race/class combo descriptions that the game gives when you're selecting characters. It looks like elves get ridiculously mobile (including getting extra turns), and dwarves get to shrug off status effects and damage. We are told there's deck manipulation for humans.

    Next:
    That might be very good. Warriors can Bash, Chop, or Stab, really: and I was thinking that party B would Chop. It makes sense, given that they'd let the enemies gang up.

    So party C could be about avoiding the enemies, B about letting them approach, and A about controlling the enemies. Sounds like a lot of fun.
     
  5. Necrometzer

    Necrometzer Mushroom Warrior

    Party C is the exact race/class combo and play style I was imagining for my future party. Good to see that someone who has played believes that what I envisioned is possible/viable.
     
  6. barbalatte

    barbalatte Mushroom Warrior

    can someone post the hp difference for the diffrent races at max level? ty ty
     
  7. Wozarg

    Wozarg Thaumaturge

    unless I'm confused its also based on class
     
  8. Pengw1n

    Pengw1n Moderately Informed Staff Member

    At lvl 18 (current Beta max), using wiki info and video it would seem max is:

    Human Warrior 29 HP
    Human Priest 25 HP
    Human Wizard 19 HP

    Elven Warrior 25 HP
    Elven Priest 19 HP
    Elven Wizard 17 HP

    Dwarven Warrior 33 HP
    Dwarven Priest 29 HP
    Dwarven Wizard 25 HP

    Unless my calculations are off!
     
  9. MrMojoRisin

    MrMojoRisin Goblin Champion

    LOL, the game is still in beta and the min-maxers are already hard at work... ;)
     
  10. Necrometzer

    Necrometzer Mushroom Warrior

    Of course! I was working on some min/maxing even before Beta, although it was difficult with limited info and full of assumptions. :)
     
  11. Wozarg

    Wozarg Thaumaturge

    My same level dwarf wizard and human priest thumbs this up as far as they know
     

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