Penniless Peasant Builds

Discussion in 'Adventure Discussion and Strategy' started by timeracers, Oct 4, 2016.

  1. timeracers

    timeracers Guild Leader

    Information Post

    I am going to play through all of the main campaign with only commons of the level of the adventure or lower! After I beat an adventure I will post it here. Also I will post a quick tip for each level(if the level isn't too easy).

    Now allowing requests! The more people that request a level the faster I will do it.

    Main Campaign total items used: 175. (Cost: 875 gold. Read above if you don't know why this is implied)

    Request form should be like so:

    REQUEST
    *Adventure Name*
    *Adventure Status*

    Status can be any of these three: Locked (you don't have access to it), Incomplete (you can access it but haven't completed it), and Complete (you have completed it).
    If you like a request then that means you are also requesting it likewise which also says you have the same completion status of it.

    If you want me to message you when your request is completed then like this.

    Set, Treasure Hunt?, Range, Link

    Base False: Levels 2-10a: Here
    Base False: Levels 10b-15: Here
    Base False: Levels 16-17: Here
    AI True: Acquire Within, But a Trifle: Here
    Base True: Defense of Woodhome, Forest of Souls, Order of Core, +2: Here
    AotA True: The Troll Tyrant, Secret of the Elder Mind: Here

    Request Strength*, Treasure Hunt?, Adventure Name

    12, true, Tomb of Savings
    2, true, Black Plume Mountain

    Request Strength*, Strength Reduction*, Treasure Hunt?, Adventure Name

    None

    None

    Request strength = sum of all requests of that module.
    The type and adventure status changes the strength of all requests.
    Type\Status Locked, Incomplete, Complete
    Normal: 2, 12, 5
    Improve: 1, 9, 3

    Improvement requests also get a reduction based on the amount of effort I put in and the amount of retries I used. Improvement requests also have a minimum of 15 before becoming active.
     
    Last edited: Sep 5, 2021
    Sir Veza, Master Goo, CT5 and 3 others like this.
  2. timeracers

    timeracers Guild Leader

    This Level is so easy that you don't even need equipment.

    Copy The Wizard's Workshop
    This Level is so easy that you don't even need equipment.

    Little strategy is needed here.

    Copy Lair of the Trog Wizard
    On the second level of this you should exploit the fact that he is clumsy. On the third level try not to let the powerful character get near you.

    Copy Lair of the Trog Wizard
    Priest Elf:
    Replace 2 Copper Mace with Neophyte's Cleaver
    Replace 3 Tarnished Prayer Beads with Eagle Bowl
    Warrior Elf:
    Replace 1 Woodsman's Axe with Cleaver
    Wizard Dwarf:
    Replace 4 Zapping Headband with Glowing Bangle
    Add 1 Beginner Toughness
    Careful movement is all you need here.

    Copy Ruby Demon Portal
    Nothing to see here.

    Copy Ruby Demon Portal
    Wizard Dwarf:
    Replace 4 Glowing Bangle with Burning Bangle
    Replace 1 Burning Spark Novice with Fireblinker Novice
    The first you have low damage and there are victory terrain at the opposite side of the map so try to move fast.

    Copy Rescue from Shieldhaven Prison
    Decent positioning is all you need here.

    Armor is great.

    Copy Diamonds of the Kobolds
    Again armor is great.

    Copy Diamonds of the Kobolds
    Priest Elf:
    Replace 2 St. Trobor's Maul with Holy Axe
    Replace 1 Hunting Boots with Boots Of Discretion
    Add 1 Untrained Evasion
    Warrior Elf:
    Replace 3 Old Arze with Crummy Short Sword
    Replace 1 Reinforced Hide Armor with Solid Mail
    Replace 1 Hunting Boots with Boots Of Discretion
    Add 1 Untrained Evasion
    Wizard Dwarf:
    Replace 4 Burning Bangle with Armorbane Pendant
    Armor removal is key here. For the third level use your movement patiently.

    Copy Beneath the Frozen Earth
    On the third level don't underestimate the mage.

    Copy Diamonds of the Kobolds
    Priest Elf:
    Replace 2 St. Trobor's Maul with Holy Axe
    Replace 1 Blessed Ring Shirt with Glowing Hide Armor
    Replace 1 Hunting Boots with Heavy Hide Boots
    Replace 1 Novice Devotion with Trained Cleansing
    Add 1 Untrained Evasion
    Warrior Elf:
    Replace 3 Old Arze with Crummy Short Sword
    Replace 1 Reinforced Hide Armor with Solid Mail
    Replace 1 Hunting Boots with Heavy Hide Boots
    Add 1 Untrained Evasion
    Wizard Dwarf:
    Replace 2 Burning Bangle with Armorbane Pendant
    Replace 1 Imp-proof Robes with Yellowdrake Robes
    Replace 1 Hunting Boots with Heavy Hide Boots
    Traplings have acidic magic.

    Copy Melvelous the Magnificent
    On the second level you first want to get rid of either the priest or the mercenary. On the third level rush kill Stafford.

    Copy Melvelous the Magnificent
    The men-at-arms have lots of parry.

    Copy Gladiatorial Arena, Finals
    Wizard Dwarf:
    Replace 2 Burning Bangle with Armorbane Pendant
    Bringing combustible on the first and third level wasn't the best idea after all. On the second level good positioning is important, the big bulky enemy is not to be trifled with without thinking. The festering zombies are explosive at times, also they have resistant hide.

    Copy Diamonds of the Kobolds
    Priest Elf:
    Replace 1 St. Trobor's Maul with Recoiling Mace
    Replace 1 Blessed Ring Shirt with Glowing Hide Armor
    Replace 1 Heavy Wooden Shield with Heavy Dueler's Shield
    Replace 1 Hunting Boots with Heavy Hide Boots
    Replace 2 Eagle Bowl with Shaman's Bones
    Replace 1 Novice Devotion with Trained Cleansing
    Add 1 Untrained Evasion
    Warrior Elf:
    Replace 3 Old Arze with Crummy Short Sword
    Replace 1 Reinforce Hide Armor with Solid Mail
    Replace 1 Heavy Wooden Shield with Heavy Dueler's Shield
    Replace 1 Defensive Helm with Gorilla Skin Mask
    Replace 1 Hunting Boots with Heavy Hide Boots
    Add 1 Untrained Evasion
    Wizard Dwarf:
    Replace 1 Hunting Boots with Heavy Hide Boots
    On the second level focus the damage on the tree. On the third level the priest has bashes.

    Copy the Vicious Tombs
    Priest Elf:
    Replace 2 Eagle Bowl with Whiteglass Token
    Replace 1 Maple Roots with Whiteglass Token
    Warrior Elf:
    Replace 1 Battered Spiked Mail with Solid Mail
    Replace 1 Shifty Skin Hat with Gorilla Skin Mask
    Replace 1 Apprentice Chopping with Novice Gouging
    Wizard Dwarf:
    Replace 4 Charged Opal with Sensate's Ring
    On the second level if you move the main enemy off the vp space they can't move back. On the third level he has movement cards though.

    Copy The Vicious Tombs
    Priest Elf:
    Replace 2 Recoiling Mace with Holy Axe
    Replace 1 Heavy Dueler's Shield with Cautious Shield
    Replace 1 Heavy Hide Boots with Boots Of Discretion
    Replace 2 Eagle Bowl with Flawed Relic
    Replace 1 Maple Roots with Flawed Relic
    Warrior Elf:
    Replace 2 Crummy Short Sword with Thin Poignard
    Replace 1 Battered Spiked Mail with Solid Mail
    Replace 1 Heavy Dueler's Shield with Cautious Shield
    Replace 1 Shifty Skin Hat with Defensive Helm
    Replace 1 Heavy Hide Boots with Boots Of Discretion
    Just like last demon portal you need careful movement. "Demon portal" means "weak mage factory". As with all mages look at their type.
     
    Last edited: Jan 28, 2017
  3. timeracers

    timeracers Guild Leader

    The skeletons are Only Bones. The non-skeletons have Amorphous Body. The puddings can heal their allies for a overwhelming amount if killed at the wrong time. On the third level focus the fiery skeletons because they have high mobility and high range attacks including a Fireball.

    Copy The Vicious Tombs
    Priest Elf:
    Replace 1 Eagle Bowl with Maple Roots
    Wizard Dwarf:
    Replace 1 Hotglass Staff with Panther Staff
    Replace 1 Charged Opal with Burning Bangle
    Replace 1 Imp-proof Robes with Hotblast Robe
    Yellow puddings are back but now they also brought mage puddings, focus the mage puddings.

    Copy The Vicious Tombs
    Priest Elf:
    Replace 1 Eagle Bowl with Shaman's Bones
    Replace 1 Maple Roots with Shaman's Bones
    Warrior Elf:
    Replace 1 Battered Spiked Mail with Solid Mail
    Replace 1 Shifty Skin Hat with Defensive Helm
    Wizard Dwarf:
    Replace 1 Hotglass Staff with Panther Staff
    First level focus the hulks. Second level the shredders shred and the spiders have both jump back and infected bite. Third level the berserkers have both raging strike and blind rage, so stay away. Fourth level avoid the hulk.

    Copy The Vicious Tombs
    Priest Elf:
    Replace 2 Eagle Bowl with Clouded Healing Ring
    Replace 1 Maple Roots with Whiteglass Token
    Warrior Elf:
    Replace 2 Crummy Short Sword with Weighted Shortsword
    Replace 1 Battered Spiked Mail with Spiked Scale Mail
    Replace 1 Shifty Skin Hat with Defensive Helm
    Wizard Dwarf:
    Replace 1 Hotglass Staff with Panther Staff
    Replace 4 Charged Opal with Elemental Diadem
    First level all enemies have some anti-magic blocks. Second level run away from the goblin hulks, the berserker should be focused. Third level the king is dangerous and is blind raging.

    Copy Tree Forts of the Goblin King
    Yawn skeletons have only bones.

    Thiltor (priest elf)
    Level 20 Elf Priest

    Elma (warrior elf)
    Level 22 Elf Warrior

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard
    Second level all enemies are only bones so a chopper here isn't the best. Third level festering zombies are back. Muscular zombie has both lunging attacks and high damage attacks. Fourth level the mage can cast cave-in.

    Copy The Jewel of Alet Zhav
    The enemies attack like high damage AOE chess pieces but they move differently. Mostly they move by some type of charge.

    Copy The Jewel of Alet Zhav
    Warrior Elf:
    Replace 2 Hefty Chopper with Gold-flecked Rapier
    Replace 1 Crummy Short Sword with Heirloom Assegai
    Replace 1 Defensive Helm with Steel Cap
    Replace 1 Novice Chopping with Novice Gouging
    Wizard Dwarf:
    Replace 1 Panther Staff with Oak Staff
    Replace 2 Blister Stone with Elemental Diadem
    Replace 1 Blister Stone with Burning Bangle
    Replace 1 Imp-proof Robes with Caustic Robe
    You remember the chess like pieces right? (see above section if you don't). You are going to have to use the enemy to help kill themselves. The armor of the rooks and bishops are high. On the second level the victory terrain is dangerous also the amount of stars the enemy need is 6 which considering they get 2 rooks, 1 bishop, and 2 pawns makes this quite hard.

    Copy The Jewel of Alet Zhav
    Priest Elf:
    Replace 1 Recoiling Mace with Holy Axe
    Replace 1 St. Trobor's Maul with Holy Axe
    Replace 1 Heavy Dueler's Shield with Coward's Shield
    Replace 1 Whiteglass Token with Clouded Healing Ring
    Warrior Elf:
    Replace 1 Crummy Short Sword with Cleaver
    Replace 1 Heavy Dueler's Shield with Coward's Shield
    Replace 1 Defensive Helm with Maztl Helm
    Replace 1 Heavy Hide Boots with Turquoise Boots
    Wizard Dwarf:
    Replace 1 Hotglass Staff with Oak Staff
    Replace 1 Panther Staff with Oak Staff
    Replace 1 Blister Stone with Burning Bangle
    Replace 1 Imp-proof Robes with Yellowdrake Robes
    Replace 1 Turquiose Boots with Heavy Hide Boots
    Just like the last 2 careful movement is key. As I said before "Demon Portal" means weak mage factory.

    Thiltor (priest elf)
    Level 20 Elf Priest

    Elma (warrior elf)
    Level 22 Elf Warrior

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard
    The inciter has some exciting cards. He has Taunt, Unholy Wellspring, and Energize. Third level there is a vp space, so head over that direction.

    Copy Riddle of the Gnome Lords
    Some of the enemies have raging strike, some of enemy has a halting spear toss card. Second Level beware the Fungus Warrior he has high damage high range poison attacks that even have halt bundled together focus him.
     
    Last edited: Oct 25, 2016
  4. timeracers

    timeracers Guild Leader

    Thiltor (priest elf)
    Level 20 Elf Priest

    Elma (warrior elf)
    Level 22 Elf Warrior

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard
    Sometimes the best defense against back-stabbing monkeys is to have your back to your wall with some heavy armor. The flying monkeys have ranged attacks and duck. Acrobatic Flips are also part of the melee monkeys' arsenal. Beware simian reflexes. Notice the victory terrain placement

    Copy Attack of the War Monkeys
    Read Attack of the War Monkeys Tips. Third Level there is a hell mantis which has barbed platemail, blind rage, acid pool, staggering cards, and more. The hell mantis is a 2 by 2 figure so exploit that fact.

    Copy Attack of the War Monkeys
    Third Level War Monkeys, read Attack of the War Monkeys' tips. Trees are dangerously high damage with high health but they are combustible. Tall Beech Trees have 2-4 range melee attacks, and simple bash. The 2-4 range attacks can't attack characters within 1 range though. The 2-3 range attacks do high damage and unlike the rest. Oak Slingers have Tough Bark. Oak Bombardier have high damage burst attacks.

    Thiltor (priest elf)
    Level 20 Elf Priest

    Elma (warrior elf)
    Level 22 Elf Warrior

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard
    Read Into the Black Forest tips.

    Thiltor (priest elf)
    Level 20 Elf Priest

    Elma (warrior elf)
    Level 22 Elf Warrior

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard
    Copy This Battle 2
    Copy This Battle 2
    Battle 3: Don't let the melee ogres to even engage in combat against you, and focus the wisps. Battle 4: The enemy has both corrosive breath and rockfall, also he has high damage 1-2 range melee attacks.

    Copy Lair of the Black Dragon Battle 1
    Third level the wizard has rockfall.
     
    Last edited: Oct 25, 2016
    Christofff likes this.
  5. timeracers

    timeracers Guild Leader

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Galagrul (priest dwarf)
    Level 17 Dwarf Priest

    Karazlid (priest dwarf)
    Level 15 Dwarf Priest
    Level 1: Focus the non-minion assassin, the others respawn. The Assassins have back-stabs, annoying attachments, and uncanny dodge. Level 2: The death elemental have Negative Energy Being, Doom, and Roulette. The poison elementals have high poison attachments and festering guts. Level 3: The portals have Negative Energy Being, and a poison AOE which hits everything within 3 of the caster, and can summon poison elementals while at full health. Focus the death elemental then ping each of the portals and don't let them gain return to full health.

    Galagrul (priest dwarf)
    Level 17 Dwarf Priest

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Karazlid (priest dwarf)
    Level 16 Dwarf Priest
    Galagrul (priest dwarf)
    Level 17 Dwarf Priest

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Karazlid (priest dwarf)
    Level 16 Dwarf Priest
    Galagrul (priest dwarf)
    Level 17 Dwarf Priest

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Karazlid (priest dwarf)
    Level 16 Dwarf Priest
    Battle 1 + 2: The meals have 2 different attacks but both do 4 damage to the meal. The first does 8 damage at 1 range, and the second does 4 damage at 3 range. The meals are edible. Battle 2: The chef has potent cards which heals the meal and more, so focus the chef first! The chef has a sparkling cloth armor and some killer chops. Battle 3: The werecake has 7 damage 6 range attacks with a killer slide back, also it is made of cake which makes slices when damaged, and he has some blocks. The slice beasts deck mostly consist of 6 pen damage attacks, but they are edible.
     
    Last edited: Nov 12, 2016
    Vacuity and Gingrich Yurr like this.
  6. timeracers

    timeracers Guild Leader

    The zombies can stun you and the skeletons are Only Bones. Battle 3: You will only need to kill 1 skeleton as long as you control the victory spaces for a couple rounds

    The trees are combustible.

    The enemies are geomancers. The purges are for Hover.

    Elma (warrior elf)
    Level 22 Elf Warrior

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Doraehalfin (priest elf)
    Level 20 Elf Priest
    Read The Defense of Woodhome Tips. The new enemy is festering zombies which have resistant hide and festering guts and are otherwise basic zombies.

    2 x Thick Hide Armor
    Copy This Battle 1
    Warrior Elf:
    Replace 2 Crude Polearm with Glimmering Sword
    Replace 1 Crude Polearm with Sturdy Torch
    Replace 1 Heavy Dueler's Shield with Dueler's Buckler
    Copy This Battle 2
    More combustible trees, do notice the maple trees have high damage 1 range attacks, while the beech trees have high damage 2 or 3 range attacks that can't hit things at 1 range.
     
    Last edited: Sep 5, 2021
  7. timeracers

    timeracers Guild Leader

    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Galagrul (priest dwarf)
    Level 20 Dwarf Priest

    Gitgor (warrior dwarf)
    Level 20 Dwarf Warrior
    Copy This Battle 1
    Wizard Dwarf:
    Replace 1 Surging Feystaff with Hotglass Staff
    Replace 3 Blister Stone with Runestone
    Replace 1 Yellowdrake Robes with Survivor's Robes
    Priest Dwarf:
    Replace 1 Sanctified Shroud with Expulsive Greaves
    Replace 1 Duelist's Heirloom Shield with Cautious Shield
    Warrior Dwarf:
    Replace 2 Opaline Hammer with Torch
    Replace 1 Recruit's Coat with Battered Spiked Mail
    Replace 1 Dueler's Heirloom Shield with Cautious Shield
    Replace 1 Precise Dervish with Superb Bash
    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Galagrul (priest dwarf)
    Level 20 Dwarf Priest

    Gitgor (warrior dwarf)
    Level 20 Dwarf Warrior
    Copy This Battle 3
    Wizard Dwarf:
    Replace 2 Blister Stone with Crisping Rod
    Priest Dwarf:
    Replace 2 Deathtouch Maul with Radhammer
    Replace 2 Scar of the Hero with Maple Roots
    Replace 1 Dirty Bundel with Whiteglass Token
    Battle 1: Rust monsters do high damage and they have a card that does 7 damage which discard all your armors and melee attacks, free action. Battle 2: Trolls are generally combustible and have regeneration healing 5 damage after each non-fire damage packet. Trolls also have decent movement and hit for very high damage and can even discard revealed cards in hand. Battle 3: Swarms of Storges which are vampires in short. The only defenses they have is resistant hide and hard to pin. Battle 4: The "weapon" has parries and melee attacks and magic attacks. Be aware of it's punishing attacks at both melee and magic range hitting for 3 + 3X.

    Copy This Battle 2
    Wizard Dwarf:
    Replace 1 Perimeter Staff with Surging Feystaff
    Replace 1 Healthy Gumshoes with Tracker's Boots
    Priest Dwarf:
    Replace 1 Sanctified Shroud with Glowing Hide Armor
    Replace 3 Flawed Healing Ring with Maple Roots
    Warrior Dwarf:
    Replace 3 Opaline Hammer with Blocking Mace
    Replace 1 Leaden Plate Mail with Battered Spiked Mail
    Replace 1 Wyvern Hide Helmet with Commander's Cap
    Replace 1 Advanced Bashing with Novice Bashing
    Gorlril (wizard dwarf)
    Level 23 Dwarf Wizard

    Galagrul (priest dwarf)
    Level 20 Dwarf Priest

    Gitgor (warrior dwarf)
    Level 20 Dwarf Warrior
    Copy This Battle 2
    Wizard Dwarf:
    Replace 2 Perimeter Staff with Dynamic Staff
    Replace 1 Peeling Robes with Survivor's Robes
    Replace 1 Subterranean Ferocity with Beginner Toughness
    Priest Dwarf:
    Replace 1 Subterranean Ferocity with Beginner Toughness
    Warrior Dwarf:
    Replace 1 Tracker's Boots with Healthy Gumshoes
    Replace 1 Subterranean Ferocity with Beginner Toughness
    Battle 1: Carrion Scuttlers have lots of attachments. They also have serious poison damage and CC but are defenseless. Battle 1, 2: Thought Munchers can attach a card which decreases your hand by 2 for 2 rounds, also they have lots of discard cards but are defenseless. Battle 2, 3: Mind Flensers has a punishing* card that deals 12 damage - 2*. They also have a melee card that has a duration 2 before killing the character. Lastly the only defense they have is subtle parry. Battle 3: The "weapon" has lots of chops with startling effects and some parries. The elder mind's big card does 3 damage to all of your characters plus dealing a bonus 3 for each attachment.
     
    Last edited: Feb 8, 2017
  8. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    Great concept! Will definitely help the newer players. Looking forward to the rest of the builds.
     
    ParodyKnaveBob and seth arue like this.
  9. timeracers

    timeracers Guild Leader

    Aren't we all glad that we have finished through the Gladiatorial Arena!
     
  10. timeracers

    timeracers Guild Leader

    I won't need to return to the astral shrine because I finished it. It is a hard one but you don't need anything fancy to complete it (this is the Penniless Peasant thread).
     
  11. timeracers

    timeracers Guild Leader

    Penniless Peasants champion of cardstock! In other words I have made builds for the entire main campaign!
     
    Nosgoup likes this.
  12. timeracers

    timeracers Guild Leader

    Wow completing the main campaign with these parties cost less then 1000 gold for the items total! It only costs 875 gold. Considering a full party equipped with only commons cost anywhere from 135 gold to 150 gold this is quite cheap.
     
    Maniafig likes this.
  13. timeracers

    timeracers Guild Leader

    Now taking requests.
    Request form should be like so:

    REQUEST
    *Adventure Name*
    *Adventure Status*

    Status can be any of these three: Locked (you don't have access to it), Incomplete (you can access it but haven't completed it), and Complete (you have completed it).
    If you like a request then that means you are also requesting it likewise which also says you have the same completion status of it.
    If you want me to message you when one of your requests is complete like this post.
     
    Last edited: Jan 20, 2017
    ThriceElite likes this.
  14. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    I would like to request: The AI hard missions. ;)

    Acquire Within (Hard)
    Incomplete

    Tomb of Savings (Hard)
    Incomplete

    But a Trifle (Hard)
    Incomplete
     
  15. timeracers

    timeracers Guild Leader

    Acquire Within Complete.
     
  16. timeracers

    timeracers Guild Leader

    But a Trifle Complete.
     
  17. timeracers

    timeracers Guild Leader

    Starting to go through the base set's treasure hunts.
     
  18. Vacuity

    Vacuity Ogre

    I personally request the L18 set of AotA adventures. I.e. The Troll Tyrant, Secret of the Elder Mind, and Black Plume Mountain.

    Edit: Status for all three is Incomplete, to my woe.
     
    Last edited: Feb 4, 2017
  19. timeracers

    timeracers Guild Leader

    Error: Some adventures in that selection require completion of others in it and therefore some must have "Locked".
     
  20. Vacuity

    Vacuity Ogre

    Oh, my misunderstanding. I was thinking of "locked" as being unpurchased.

    In that case, the Troll Tyrant is incomplete, and the latter two are locked.
     

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