Actually, all very good points, @doublequartz. I would only comment on one of them specifically, and that's regarding wizards. Mainly also because the issue's been on my mind lately. The more I think about it, the more I'm convinced that wizards could use a pretty big overhaul, in several ways, and I've actually touched on the topic in other threads on other tangents. One thing about wizards is that arcane item slots are abundant, and the number of available arcane items is high, but so very few of them are actually any good. Basically your two choices as of now are using them for burning cards (don't get me wrong, I fully approve of this) and spamming Telekinesis. That's basically it. In some leagues where wizards come up and/or there are chokepoints, spamming Illusory Barrier can be added to the list (I personally believe that Illusory Barrier also does a little too much for its quality, especially laughable in comparison with Illusory Wall, but let's not go there right now). That's pretty much it. Most of the arcane items are just riddled with cards that are almost entirely useless in multiplayer. Much in line with what doublequartz said, notice that every burning card that's worth half a penny, Telekinesis, and Illusory Barrier are all rare. Basically, if you're not bringing a fire wizard, you pretty much have to fill up a third of your wizard's deck with Telekinesis (or Gusts of War if you can spare the tokens) or just downright horrible cards. This leads to repetitive play patterns, and wizards being all too similar to each other across different parties and games. I think that Telekinesis spam is also symptomatic of something else, but it's a much more systemic problem with the game. Namely, in similar games (I know I've brought this up before in another thread), part of the roles of warriors is to protect wizards. You can see some mechanics aimed at this, such as zones of control, but between the ease and accessibility of Nimble Strike, Vengeance, Vanguard, and their friends, in practice non-wizard characters are typically completely powerless to do this. Basically wizards need to rely on Telekinesis spam to stay alive, which is also not a very nice place to be, and just like before, it results in a lack of options for players and an honestly frustrating repetitive nature to the game. Don't get me wrong, I'm not lamenting that the option exists, but that it seems to be a necessity, or pretty much the only option out there, other than some very niche roles in leagues. I'm aware that it's a delicate balanace that can very easily go wrong, but I'm hoping it can get addressed in some way. Wizards could be very interesting with a few more viable options. Don't hurt pyromancers, though, in fact we could get some nice viable (that is, non-Arcane Skill) items with Scorching Rays. Come on, the card's not nearly good enough to warrant amethyst quality, it doesn't need bad itemization to boot.