I was playing against some trogs today, one used predictable stab, which my warrior successfully parried. An armor card came up, not sure if it was his or mine, and then the parry card just sticks on screen. I can scroll around, bring up the console, but other than that nothing happens. BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=Action Phase Initiated BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=PlayAction,Action=Predictable Stab,Instigator=Urgle,Targets=Drohpbeatz BATTLE LOG: Player=Gary,Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=TriggerSucceed,Trigger=Parry,TriggeringActor=Drohpbeatz,AffectedActors=Drohpbeatz,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=Drohpbeatz, health = 7 (pi:0, gi:0, ai:0) blocks Predictable Stab BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=Predictable Stab was cancelled. BATTLE LOG: Player=Gary,Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=TriggerFail,Trigger=,TriggeringActor=Urgle,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=Urgle took 3 damage MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient:amageCommand/end() at com.cardhunter.pcclient:amageCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient:amageCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::ReturnTriggerCommand/end() at com.cardhunter.pcclient::ReturnTriggerCommand/update() at com.cardhunter.pcclient::CardHunterScreen/updateCommands() at com.cardhunter.pcclient::BattleScreen/updateCommands() at com.cardhunter.pcclient::CardHunterScreen/update() at com.cardhunter.pcclient::ScreenRoot/update() PARTY: (sfs_array) Members: (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) 880 (int) 546 (int) 544 (int) 1079 (int) 572 (int) 1084 (int) 1457 (int) 100016 (int) 100224 (int) charIndex: 1 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) 1932 (int) 1932 (int) 861 (int) 686 (int) 861 (int) -1 (int) 1912 (int) 1462 (int) 100075 (int) 100306 (int) charIndex: 2 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) 585 (int) 632 (int) 1071 (int) 1724 (int) 290 (int) 1582 (int) 606 (int) 235 (int) -1 (int) 100235 (int) charIndex: 3 (int) Index: 1 (int_array) ActiveChars: [1,2,3] (utf_string) Name: Sample CLIENT COMMANDS: com.cardhunter.pcclient:amageCommand BATTLE COMMANDS: com.cardhunter.battle.commands::CheckForTriggerCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::CheckTriggeredDiscardCommand com.cardhunter.battle.commands::ResolveActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 0.6409 MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient:amageCommand/end() at com.cardhunter.pcclient:amageCommand/onClick() at com.cardhunter.pcclient::CardHunterScreen/onClick() at com.cardhunter.pcclient::BattleScreen/onClick() at com.cardhunter.pcclient::CardHunterScreen/onMouseUp() at com.cardhunter.pcclient::ScreenRoot/onMouseUp() PARTY: (sfs_array) Members: (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) 880 (int) 546 (int) 544 (int) 1079 (int) 572 (int) 1084 (int) 1457 (int) 100016 (int) 100224 (int) charIndex: 1 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) 1932 (int) 1932 (int) 861 (int) 686 (int) 861 (int) -1 (int) 1912 (int) 1462 (int) 100075 (int) 100306 (int) charIndex: 2 (sfs_object) (sfs_object) inventory: (sfs_array) Items: (int) 585 (int) 632 (int) 1071 (int) 1724 (int) 290 (int) 1582 (int) 606 (int) 235 (int) -1 (int) 100235 (int) charIndex: 3 (int) Index: 1 (int_array) ActiveChars: [1,2,3] (utf_string) Name: Sample CLIENT COMMANDS: com.cardhunter.pcclient:amageCommand BATTLE COMMANDS: com.cardhunter.battle.commands::CheckForTriggerCommand com.cardhunter.battle.commands:rawCardCommand com.cardhunter.battle.commands::CheckTriggeredDiscardCommand com.cardhunter.battle.commands::ResolveActionCommand com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 0.6409
I can confirm this is happening. Happened twice and both times the game got stuck. after I parry the trog's armor came up and then the game gets stuck.