Observer: hang when trying to get into game that has ended

Discussion in 'Bugs' started by Phaselock, May 8, 2013.

  1. Phaselock

    Phaselock Bugblatter

    Was trying to observe an MP game. From the moment I clicked and the loading appeared to the time where I could literally see the game ended (participants were in lobby chatting), I was not able to enter the game at all. Screen kept showing the loading icon. Console log threw:

    MESSAGE: Key supportCards not found in DataObject.
    STACK TRACE:
    Error: Key supportCards not found in DataObject.
    at com.cardhunter.genericdata::DataObject/checkKey()
    at com.cardhunter.genericdata::DataObject/getDataArray()
    at com.cardhunter.battle::BattleSerializer/serializeObjectVector()
    at com.cardhunter.battle::Supports/serialize()
    at com.cardhunter.battle::BattleSerializer/getObject()
    at com.cardhunter.battle::BattleSerializer/serializeObject()
    at com.cardhunter.battle::Action/serialize()
    at com.cardhunter.battle::BattleSerializer/getObject()
    at com.cardhunter.battle::BattleSerializer/serializeObject()
    at com.cardhunter.battle.commands::ResolveMoveActionCommand/serialize()
    at com.cardhunter.battle::BattleSerializer/getObject()
    at com.cardhunter.battle::BattleSerializer/serializeObjectVector()
    at com.cardhunter.battle::Battle/serialize()
    at com.cardhunter.battle::BattleSerializer/getObject()
    at com.cardhunter.battle::BattleSerializer/serializeObject()
    at com.cardhunter.battle::BattleSerializer/getRoot()
    at com.cardhunter.battle::BattleSerializer/getBattle()
    at com.cardhunter.pcclient::CardHunterCore/Handle_joinbattle()
    at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
    at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
    at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
    at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
    PARTY:

    (utf_string) Name: Sample
    (int_array) ActiveChars: [1,2,3]
    (sfs_array) Members:
    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1102
    (int) 1640
    (int) 1101
    (int) 1024
    (int) 843
    (int) 1083
    (int) 554
    (int) 100063
    (int) 100224


    (int) charIndex: 1

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 575
    (int) 576
    (int) 1191
    (int) 1190
    (int) 421
    (int) 988
    (int) 1488
    (int) 555
    (int) 100015
    (int) 100311


    (int) charIndex: 2

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 592
    (int) 1796
    (int) 1071
    (int) 569
    (int) 1416
    (int) 244
    (int) 1542
    (int) 225
    (int) 100261
    (int) 100340


    (int) charIndex: 3

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:



    (int) charIndex: 4


    (int) Index: 1

    CLIENT COMMANDS:
    CLIENT VERSION: 0.6135

    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!
    BattleScreen::getInstance failed - no instance yet!

    > clip

    BattleScreen::getInstance failed - no instance yet! error kept looping.
     
  2. Phaselock

    Phaselock Bugblatter

    Also, I can queue in ranked and select a game to observe at the same time. Which should not be the case. Hope it helps. :)
     

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