Was playing a multiplayer game this evening and got matched up against Melvin. At the end of the first round Melvin passed, but instead of becoming my turn, the game remained on Melvin's turn, saying "Melvin is playing," but my turn timer continued to run & my cards were greyed out. The console references Error #1009. Console log: Code: BATTLE LOG: Player=doom_,Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Event=TriggerFail,Trigger=Spiked Mail,TriggeringActor=Warmaster,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Msg=Warmaster took 1 damage BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Msg=Attaching Unholy Frenzy to Warmaster BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Msg=The active player is now Melvin BATTLE LOG: Player=Melvin,Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Event=PlayAction,Action=Walk,Instigator=Melbrog,Targets= BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Player=Melvin,Actor=Melbrog,Event=Move,Origin=(1, 6),StartFacing=(0, -1),Destination=(3, 6),EndFacing=(1, 0) BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Msg=The active player is now doom_ stopTimer 1 1146 BATTLE LOG: Player=doom_,Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Event=PlayAction,Action=Walk,Instigator=Beard-dalf,Targets= startTimer 1 1146 BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Player=doom_,Actor=Beard-dalf,Event=Move,Origin=(15, 6),StartFacing=(-1, 0),Destination=(13, 6),EndFacing=(-1, 0) stopTimer 1 1145 startTimer 0 1200 stopTimer 0 1200 startTimer 1 1145 BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Msg=The active player is now Melvin BATTLE LOG: Scenario=MP Haunted Hall,Room=doom_ vs Melvin,RoomID=931503,Msg=Melvin passed. MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient::PassCommand/start() at com.cardhunter.pcclient::CardHunterScreen/startCommand() at com.cardhunter.pcclient::BattleScreen/startCommand() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::PassCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::StatusChangeCommand/end() at com.cardhunter.pcclient::StatusChangeCommand/update() at com.cardhunter.pcclient::CardHunterScreen/updateCommands() at com.cardhunter.pcclient::BattleScreen/updateCommands() at com.cardhunter.pcclient::CardHunterScreen/queueCommand() at com.cardhunter.pcclient::ActionInstructionSetupCommand$/constructFromBattleEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent() at com.cardhunter.battle::Battle/disseminateEvents() at com.cardhunter.battle::Battle/run() at com.cardhunter.pcclient::BattleScreen/dequeueCommand() at com.cardhunter.pcclient::DestroyCardCommand/end() at com.cardhunter.pcclient::DestroyCardCommand/update() at com.cardhunter.pcclient::CardHunterScreen/updateCommands() at com.cardhunter.pcclient::BattleScreen/updateCommands() at com.cardhunter.pcclient::CardHunterScreen/update() at com.cardhunter.pcclient::ScreenRoot/update() PARTY: (int) Index: 2 (utf_string) Name: MP (int_array) ActiveChars: [1,2,3] (sfs_array) Members: (sfs_object) (int) charIndex: 4 (sfs_object) inventory: (sfs_array) Items: (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (sfs_object) (int) charIndex: 5 (sfs_object) inventory: (sfs_array) Items: (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (sfs_object) (int) charIndex: 6 (sfs_object) inventory: (sfs_array) Items: (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (int) -1 (sfs_object) (int) charIndex: 1 (sfs_object) inventory: (sfs_array) Items: (int) 1652 (int) 14 (int) 1101 (int) 1845 (int) 134 (int) 152 (int) 1567 (int) 100063 (int) 100273 (sfs_object) (int) charIndex: 2 (sfs_object) inventory: (sfs_array) Items: (int) 1950 (int) 846 (int) 1139 (int) 1297 (int) 1138 (int) 1139 (int) 837 (int) 1403 (int) 100003 (int) 100304 (sfs_object) (int) charIndex: 3 (sfs_object) inventory: (sfs_array) Items: (int) 1821 (int) 596 (int) 812 (int) 1754 (int) 1371 (int) 231 (int) 887 (int) 211 (int) 100017 (int) 100328 CLIENT COMMANDS: com.cardhunter.pcclient::PassCommand com.cardhunter.pcclient::StatusChangeCommand BATTLE COMMANDS: com.cardhunter.battle.commands::IncrementActivePlayerCommand com.cardhunter.battle.commands::CheckForTraitsCommand com.cardhunter.battle.commands::StartScoringPhaseCommand com.cardhunter.battle.commands::StartDiscardPhaseCommand com.cardhunter.battle.commands::EndTurnCommand CLIENT VERSION: 0.2.7673