Multiplayer Freeze [Savage Curse Discard]

Discussion in 'Bugs' started by Jayce, Mar 25, 2013.

  1. Jayce

    Jayce Hydra

    Not entirely sure Savage Curse is to blame, and this might be best tacked on to one of the other threads about freezing.

    Just played Dancing Cut with Savage Curse applied, and the seemed to freeze just after the Savage Curse card appears on the screen (awaiting discard).

    Log:

    BATTLE LOG: Scenario=MP Forest,Room=Jayce vs Melvin,RoomID=4262,Msg=Player Jayce must select targets
    BATTLE LOG: Player=Jayce,Scenario=MP Forest,Room=Jayce vs Melvin,RoomID=4262,Event=PlayAction,Action=Dancing Cut,Instigator=Ibor the Mighty,Targets=Felvin
    stopTimer 1 664
    startTimer 0 1200
    stopTimer 0 1200
    startTimer 1 664
    BATTLE LOG: Player=Jayce,Scenario=MP Forest,Room=Jayce vs Melvin,RoomID=4262,Event=TriggerSucceed,Trigger=Savage Curse,TriggeringActor=Ibor the Mighty,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.pcclient::ReceiveHandPeekCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
    at com.cardhunter.pcclient::ReceiveHandPeekCommand$/constructFromBattleEvent()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
    at com.cardhunter.battle::Battle/disseminateEvents()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::ResolveTriggerCommand/end()
    at com.cardhunter.pcclient::ResolveTriggerCommand/update()
    at com.cardhunter.pcclient::CardHunterScreen/updateCommands()
    at com.cardhunter.pcclient::BattleScreen/updateCommands()
    at com.cardhunter.pcclient::CardHunterScreen/update()
    at com.cardhunter.pcclient::ScreenRoot/update()
    PARTY:

    (utf_string) Name: MP
    (sfs_array) Members:
    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (utf_string) Double-edged Sword
    (utf_string) Polished Plancon
    (utf_string) Spear of Dancing
    (utf_string) Jerkin of Thorns
    (utf_string) Heavy Tin Shield
    (utf_string) Welk's Helm
    (utf_string) Bouncing Boots
    (utf_string) Novice Command
    (utf_string) Advanced Gouging


    (int) charIndex: 1

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (utf_string) Bishop's Hammer
    (utf_string) True Strike Spear
    (utf_string) Angel's Strapping
    (utf_string) Parrying Buckler
    (utf_string) Off-balance Boots
    (utf_string) St Ulrich's Bones
    (utf_string) Skull of Savage Iljin
    (utf_string) Pungent Incense
    (utf_string) Trained Flexibility
    (utf_string) Perfect Lifesteal


    (int) charIndex: 3

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (utf_string) Staff of Immolation
    (utf_string) Sub-zero Staff
    (utf_string) Box of Flames
    (utf_string) Ring of Appropriation
    (utf_string) Smoke Pin
    (utf_string) Booming Ring
    (utf_string) Resistant Wisp Robes
    (utf_string) Cheap Fencer's Boots
    (utf_string) Stout Charger
    (utf_string) Novice Teleportation


    (int) charIndex: 11

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:



    (int) charIndex: 2


    (int) Index: 2
    (int_array) ActiveChars: [11,1,3]

    CLIENT COMMANDS:
    com.cardhunter.pcclient::ReceiveHandPeekCommand
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::HandPeekCommand
    com.cardhunter.battle.commands::DiscardCardCommand
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 0.5629
     
  2. Jon

    Jon Blue Manchu Staff Member

    Looks like Spiked Mail being bad again (that's the card you should have discarded). I'll look into this today or tomorrow.
     
  3. Jayce

    Jayce Hydra

    Ahh, that makes sense - should've tacked it on to the other thread about that /facepalm.

    Thanks!
     

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