Alrighty, so this was originally based around me wanting a zombie deck, then became a zombie- demon- conjurer deck. The idea seems to be that I send my warrior in, and use him to tie up the enemy as best I can, and support him from afar with the other two characters. As this was orignally a zombie/ demon/conjuerer of the two deck, I have mostly fire and acid on my mage, or "conjurer" to fit the theme, however its gotten me back from the slumps of the low 800's to the near 1000's, so I'm hoping theres some good to this idea. This works best when festering guts is there, and while IK its a bad card/item, I would like to keep it in there just for hilarities sake. I'm willing to work on a version thats more competitive and without it, though. I also realize that this tactic would work worse against people who actually know what their doing in the higher rankings (I have seen some higher ranked battles), however I'm hoping theres some way I can turn my warrior into a slowing machine to keep them in one place in the future. If I had to, I could also use the cleric as a backup- tie- down. Also, note, I'm not anywhere near finished with the campaign yet, etcetera, so I have a very limited item pool. Unless its especially important, try to keep them on the easy- to- get side. For example, I would probably have a bunch more firestorms in here, but I don't have any other items with them. Alright, I think that's everything. Feel free to critisize as much as you want, but realize I'm both new, and mostly trying to have fun. I would love to become a master at this game one day, but at the moment my win- lose ratio is so bad that I need things like a zombi-demon deck to keep it interesting enough to keep me going. Here goes- Ronmin Level 1 Elf Wizard Greater Sulphuric Staff Trog Melter Stookster's Amulet Sizzling Chain Sonic Defense Kit Trickster Wand Overheated Force Suit Lovat Boots Perfect Evasion Novice Teleportation 4 x Acid Spray 1 x Lava Pool 1 x Glob Of Flame 1 x Telekinesis 2 x Laser Beacon 1 x Force Field 1 x Force Cannon 1 x Elvish Scamper 1 x Team Shift 1 x Force Bolt 1 x Mighty Spark 1 x Slippery 1 x Arcane Spray 1 x Smashing Spin 1 x Firestorm 1 x Winds Of War 2 x Acid Blast 2 x Dimensional Traveller 1 x Flash Of Agony 1 x Magma Spray 1 x Arcane Feedback 1 x Whirlwind Enemies 1 x Mail 1 x Lunging Hack 3 x Melt Armor 3 x Dissolve Armor Axequeslor Level 1 Human Priest Coruscating Blade Quickmind Spear Unholy Nimbus Steel Shield Possessed Shoes Demon Charm Of The 7th Circle Incense Of Roiled Air Tainted Probability Module Novice Guidance Novice Devotion 1 x Demonic Power 1 x Chain Harness 3 x Accelerated Thought 1 x Vulnerable 1 x Surging Shield Block 1 x Puncturing Stab 1 x Block 1 x Purge 1 x Shield Block 2 x Armor Of Faith 1 x Cautious Sneak 1 x Righteous Frenzy 2 x Penetrating Stab 1 x Radioactive Goo 1 x Potent Stab 1 x Attack, Soldier! 1 x Altruism 2 x Unholy Frenzy 1 x Jump, Soldier! 2 x Bad Luck 1 x Mass Frenzy 1 x Light Heal 1 x Unholy Wellspring 2 x Unholy Energy 3 x Inspiration 1 x Shuffle 1 x Immovable Xancol Level 14 Human Warrior Tango Spear Rickety Polearm Bejeweled Shortsword Mail Of Absorption Ricochet Buckler Maztl Helm Beige Boots Infected Novice Gouging 1 x Weak Block 1 x Wounded Block 1 x Festering Guts 3 x Potent Stab 1 x Hardy Mail 1 x Impaler 1 x Dangerous Maneuver 1 x Quickness Aura 3 x Powerful Hack 1 x Powerful Bludgeon 2 x Reaching Swing 2 x Shuffle 3 x Penetrating Cut 2 x Lunging Hack 1 x Simple Strike 1 x Solid Mail 1 x Mail 1 x Walk, Team! 1 x Quick Run 1 x Grounding Plates 2 x Missile Block 3 x Dancing Cut 2 x Vicious Thrust Thanks for any help you can give, and hopefully this isn't a complete trash of a deck.
Alright, magic elves helped me out so I don't really need that much help anymore. Feel free to comment if you fee like it though.
Doesn't look like trash at all, besides the overabundance of armor destruction on your wiz. MagicElves is smart so he probably gave you great advice already. I like acid spray so would drop the sulphuric staff for another staff that fits in your game plan.
Alright, so I'm actually looking at the deck now instead of playing against it, so I'll point out a few more things. Wizard: I love Elf Wizards, don't get me wrong. However, unless you have a good reason for running one, usually human or dwarf wizards are better choices due to being more durable. Having less moves on wizards is also a nice thing for new players, as it reduced the temptation and ability to charge out in front with your least physically orientated character. I remember you mentioning that you'd changed a lot of the acid off for fire, so you've probably got a bit more damage now. Just remember to keep some armor removal if you're running fire, as armor's a petty strong counter to burns. Priest: When we fought, I didn't notice your priest doing much, but looking at the deck, I'm pretty impressed. Unholy Nimbus is a very good priest armor for supporting, the weapon choices aren't bad, and the divine items are unfocused but still good. Steel Shield should probably be replaced for something else, maybe upgrading the human racial. Warrior: My advice from the game still stands. Double-Edged is a cheap alternative to Tango Spear once you get one, and keep an eye out for Blazing Shortsword to replace Rickety Polearm. Ricochet Buckler may be a good tool for defending against wizards, but keep in mind that you'll be drawing dead cards if you're facing an opponent without wizards, somethin that there seems to be a lot of these days.
Thanks a lot for the insight! And hearing someone experienced tell me they were impressed by something I did feels great, so thanks.