is doable in combination with open wound and at times even without. i am determined to optimize this as well as possible, dunno whos left interested in wacky builds, but i would appreciate some outside the box thinking how to get this even more fluid. Heres my current setup, a relatively fresh creation. Slotname "Twisted Heal" I keep editing this first post for more thoughts. Uzma - supporting, not really part of the firing squad Level 1 Human Priest Knife Of St. Blenko Initiate's Glaive - i need a few curses for cheap debuff plus block check Stargod's Raiments Snitrick's Shield - whatever Skipping Boots - whatever Forsaken Earrings x2 - growing to like them, the twin heals is usually block check Demon Charm Of The 7th Circle Forsaken Earrings Venerable Positioning Novice Ablution - prbly going for altruism /untrained piety 1 x Purge 1 x Bad Luck 1 x Bless 2 x Penetrating Lunge 2 x Open Wound 1 x Cushioning Armor 1 x Vanguard 3 x Wounded Block 1 x Healing Dash 2 x Reaching Swing 1 x Strong Stab 1 x Delegate 2 x Twin Heals 2 x Inspiring Presence 1 x Flanking Move 1 x Reliable Hide Armor 3 x Curse Of Fragility 1 x Icy Block 2 x Spear Of Darkness 2 x Holy Presence 2 x Martyr Blessing 1 x Unholy Wellspring 1 x Demonic Power 1 x Enervating Touch Fyriosa [99K] Level 12 Human Priest Axe Of The Dark Soul Long Axe Of Repentance Poisoner's Harness Defensive Buckler Ulalia's Boots Forsaken Earrings Demon Charm Of The 7th Circle Shoddy Healing Token Venerable Positioning Focused Healer 1 x Vanguard 1 x Loner 1 x Delegate 1 x Martyr Blessing 3 x Talented Healer 1 x Wounded Block 1 x Defender's Block 1 x Twin Heals 1 x Simple Strike 3 x Unholy Wellspring 2 x Reaching Swing 1 x Block 1 x Open Wound 2 x Weak Chop 2 x Flanking Move 2 x Curse Of Fragility 1 x Bad Luck 6 x Misguided Heal 1 x Raging Strike 1 x Arcane Aura 1 x Chain Harness 2 x Demonic Power Static Level 16 Human Priest Knife Of St. Blenko Knife Of St. Blenko Poisoner's Harness Aegis Of The Defender Ulalia's Boots Forsaken Earrings Shoddy Healing Token Shoddy Healing Token Subtle Positioning Focused Healer 2 x Vanguard 1 x Subtle Parry 4 x Penetrating Lunge 3 x Talented Healer 2 x Defender's Block 1 x Twin Heals 1 x Chain Harness 1 x Weak Chop 1 x Open Wound 1 x Arcane Aura 2 x Flanking Move 1 x Curse Of Fragility 4 x Spear Of Darkness 7 x Misguided Heal 1 x Martyr Blessing 4 x Inspiring Presence some closing thoughts: misguided heal got excellent range. Theres a good chance your opponent never ever gets to move first next round. You might be able to build without wellspring and use only fragile curse and arcane aura for respectable 6 dmg on soft targets. Against first concerns, inspiring presence has proven to be a great catalyst, often cantrip and certainly not affecting the current open wound target. You have to test for blocks and armor before you try applying open wound. Wishful outcome is a fatal cantrip volley of 4-5 mHeals in one action. Up to 9 dmg per mHeal is possible in the current setup (+5 by buff, +2 by debuff of the target). Usually its 5 dmg for the wellspring. I feel the gheal appliance treshold is whatever is the base hp of the race/class character -8, so you wouldnt for example heal a elf warrior before you get the full 8 hp from the gheal (16-17 hp). If you target an already slighted wounded character, giving him the rest with 4-5 dmg misguided heals isnt too far fetched. To take into account, the boosted "wound" opening does usually 3-4 dmg as well. Not unlike vamps, theres a considerable amount of self healing going.
Funny how you and I keep coming up with similar ideas. $:^ ] I'm trying to remember whom I confided this idea in well over a year ago. (Confided because unlike you I don't tend to share my wacky ideas until I've gotten good wins out of them. I like knowledge advantage since I'm not as good a player as so many of you...) Room9 / @Han Lee? Then, he got @Testlum involved I believe, and they tried to make it work, but couldn't consistently. (I don't recall whether this were before or after the Savage Curse nerf. Possibly before, but I never owned a Skull Of Savage Iljin until afterward.) My basic goal, from memory: Misguided Heal has 8 range and can Cantrip with Talented Healer? Oh ho ho. Now, how to overcome that Heal 4... (This was well before Open Wound came to us via Aloyzo.) One priest set up with Focused Healer, Shoddy Healing Token ×3, Poisoner's Harness, and Arcane Aura boots (Ulalia's Boots are good for more Cantrip, but Xander's Boots' Escaping Run could be pretty helpful). Also, try to get New Convert's Sling through AA (Misguided ×6)—but since this concept has been said out loud now and Acquire Within (Hard) won't be the only thing justifying it, I'm gonna give up hope on that as of 13 hours ago. $;^ J From there, the races provided a couple different advantages: an Elf could keep better distance + could use hand reveals to check better for Blocks and Armor, but a Human could Battlefield Training over some more Misguided Heals or Auras; I don't see a Dwarf bringing anything special here. Then, too, to handle said enemy Armor, a Wizard with some direct Acid hits could help—and if a Human with Training and Auras, all the better; for that matter, a Wizard could work on Blocks, control, and diversion (because since when is the Priest the range 8 killer? lol!). The Divine Weapon was always kind of up in the air: with all those tokens available, Long Axe Of Repentance is certainly the most focused, but I always kind of wondered if a single copy of some off-hand weapon might be good, too, like how Darkforce Nunchaku can contain quite the finisher, maybe Cursed Radcannon (or Glowing Laser Baton). I'm more wary of Laser Malfunctions when allies have Arcane Aura... Lastly, since I touted the benefit of a Wizard, that char could also have finishing blow(s) lined up. All that said, Open Wound definitely provides the answer to "how to overcome that Heal 4." That's where different deckbuilding philosophies need to be hashed out. If each party member is focused on one part of the combo, it's easy to focus on one's role and more often have the appropriate cards to make it work. (After all, this is still a fragile combo in my opinion. Gotta get past Blocks, Armor, and various Purges, plus at least one character still empties a hand (albeit at a safer distance than the usual AOA combo).) Or, if it's spread out a bit more, then yay because if one basket dies, not all your eggs die with it ("all your eggs in one basket" is an old cautionary idiom)—but the characters lose focus, and you can interrupt that steady stream of destruction too easily, like the plus & minus of a vampire Priest who equips one's own buffs. Meanwhile, Rob's 4 Unholy Wellsprings certainly help. I've never liked Priests' Unholy buffs potentially damaging Arcane Auras, though. Makes me suddenly wonder if Outcast's Relic would be of good use to give Bad Luck to an Aura'd Priest before lobbing Most likely, there's still a solid or to be spent on my take. Shield or something. I see Rob went with some Defender's Block options. If centralizing all the Misguided eggs into one Priest basket, I wonder if that combo piece getting Beacon Shield might be better. Hopefully my thoughts weren't too scattered. Been a long while since I mused over this. Regards!
the combo itself is not as fragile as one might think, in the current map rotation, there are enough soft targets around. Often other priests, that rely in defense a lot on high healing numbers. Once the healing priest ins gone, you can gnaw away whats left with the sturdyness and the card advantage of the vamp like priests (though the everpresent snitricks last stand can hurt for its pulverizing). So in a way its not only misguided heals, you can somewhat shift focus to buffed range 2 melee later on. I need a certain card pool and focussing certain tasks too much on one priests can leave me optionless after that ones death. One priest obviously already bundles the holy magic and therefore uses altruism now. Not all range attacks need to be cantrip, the killing blow doesn't need to be. Over the years i learned that the golden number for a key card is 4. Same here, I feel you need 4 "open wound" to work around. I tried a control mage for a few matches with a lot of barriers and medium garb (in hopes for fragile and unholy curses), but it didnt go well. might have been a bad run. But it definitely slows the core idea down a lot. unholy wellspring is usually enough to make this work, the aura might be optional. its usually the one thing or the other. In 10-15 games, casting wellspring onto a priest with aura never worked for me, it always triggered the armor. Open wound has definitely interesting interactions. Most ppl even mistake it for fragile curse and threw their greater heals at it, puzzled. It reduces the popular sacred shroud to a measly armor 1 reduction for the target. Weird is negative energy being: seems open wound decides first that theres no heal, then negative energy doesnt have an effect at all, the battle log suggests otherwise (see below). Flavourwise misguided heal should be perfect to kill a 1 hp negative energy priest.
This a more down to earth version attempting to use misguided offensively. Its more fortified and has more engagement options to offer. With steady mass frenzy and the occasional fragile curse i reach the 5 dmg I want per misguided heal. Theres no need for a kill in one go, you can spread volleys over multiple rounds, waiting for new draws, since youll be usually the one ending on cantrip while your opponent wont be able to heal the target in the meantime. You will loose the fragile debuff though and your enemy might get fresh blocks. I am sorry it turned into a bless fest, but since you have to preserve your talented healer, other card draw options pale. Pask Level 1 Human Priest Huetotl's Firebrand Martyr's Pick Stargod's Raiments Eeygonnic's Shield Cursed Gumshoes Forsaken Earrings St Ulrich's Bones Forsaken Earrings Venerable Positioning Focused Piety 2 x Bless 1 x Cleansing Ray 2 x Fiery Stab 2 x Twin Heals 2 x Mass Frenzy 1 x Sprint 1 x Delegate 2 x Open Wound 1 x Enervating Touch 3 x Wounded Block 1 x Vanguard 1 x Sundering Strike 2 x Curse Of Fragility 1 x Demonic Revenge 3 x Altruism 1 x Simple Strike 1 x Investigate 1 x Triple Heals 3 x Martyr Blessing 1 x Cushioning Armor 2 x Controlled Overswing 1 x Surging Shield Block 1 x Reaching Swing Fyriosa [99K] Level 12 Human Priest St. Olf's Fiery Pike - or: Darkblood Glaive 3x Savage Curse ftw? Bad Juju Mace Stargod's Raiments Aegis Of The Defender Skipping Boots Forsaken Earrings Shoddy Healing Token Shoddy Healing Token Venerable Positioning Focused Healer 1 x Bless 1 x Weak Chop 2 x Stab 2 x Defender's Block 2 x Mass Frenzy 7 x Misguided Heal 1 x Delegate 3 x Talented Healer 1 x Enervating Touch 2 x Fiery Stab 1 x Wounded Block 1 x Vanguard 1 x Startling Strike 2 x Curse Of Fragility 1 x Martyr Blessing 2 x Unnerving Strike 1 x Open Wound 1 x Healing Dash 1 x Cushioning Armor 1 x Twin Heals 1 x Reliable Hide Armor 1 x Flanking Move OP Man Level 1 Human Priest Knife Of St. Blenko Knife Of St. Blenko Poisoner's Harness Aegis Of The Defender Ulalia's Boots Forsaken Earrings Shoddy Healing Token Shoddy Healing Token Subtle Positioning Focused Healer 1 x Weak Chop 1 x Subtle Parry 3 x Talented Healer 2 x Defender's Block 4 x Inspiring Presence 4 x Penetrating Lunge 4 x Spear Of Darkness 2 x Vanguard 1 x Open Wound 7 x Misguided Heal 1 x Martyr Blessing 1 x Curse Of Fragility 1 x Arcane Aura 1 x Chain Harness 1 x Twin Heals 2 x Flanking Move