Memory Loss hang on screen error from spectating

Discussion in 'Bugs' started by Lance, May 10, 2013.

  1. Lance

    Lance Goblin Champion

    Memory Loss hang on screen error from Spectating.


    BATTLE LOG: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=The active player is now phaselock
    stopTimer 0 1132
    BATTLE LOG: Player=phaselock,Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Event=PlayAction,Action=Memory Loss,Instigator=DWiz_test1,Targets=MP Warr 2
    startTimer 1 1169
    BATTLE LOG: Player=phaselock,Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Event=TriggerFail,Trigger=,TriggeringActor=MP Warr 2,AffectedActors=MP Warr 2,TriggerType=Action,TriggerLocation=Hand
    BATTLE WARNING: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=Command::instruct Unhandled Instruction:
    (utf_string) type: noMoreTraits
    (bool) IIU: false

    BATTLE WARNING: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=Received invalid instruction: forced defeat
    BATTLE LOG: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=phaselock was defeated
    BATTLE WARNING: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=Command::instruct Unhandled Instruction:
    (utf_string) __[[REQUEST_ID]]__: pass
    (bool) IIU: true
    (utf_string) type: pass
    (int) IUID: 66

    BATTLE WARNING: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=MP Dungeon,Room=Neofalcon vs phaselock,RoomID=221,Msg=Received invalid instruction: forced defeat
    stopTimer 1 1161
    startTimer 0 1132
    stopTimer 0 1118
    startTimer 1 1161
    stopTimer 1 1120
     

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