So I was playing the final map in the defense of Woodhome, "Delaying Action," and I won because the enemy simply passed 4 straight turns. Is this a bug I should report, or an anomaly of AI? Dunno where to talk about this, should it be under bugs?
That specific map has been mentioned before, regarding that behaviour. Sometimes the ai just doesn't play movement cards due to it's nature, which is extra obvious on that map - since it's a race for time. If we're talking ai behaviour in general, this is a good spot for it.
I seems strange to me that occasionally the AI does wonky things. I understand certain times, like when vulnerable gets played and the AI inadvertently kills an ally. But not moving seems a bit strange when its for the entire encounter.
I posted a thread about this in the Feedback section. I play exclusively SP and have never seen that on any other map. I've seen them randomly pass on other maps, but not 4 times in a row like on this specific map. https://forums.cardhunter.com/threads/feedback-odd-ai-behavior-in-defense-of-woodhome.4311/
If we're just talking about AI behavior, I've recently decided that enemies with Charge may fall into this category of weirdness. Gnomes seem to reliably charge for short distances in the wrong direction a lot of the time, and I think it may have something to do with the fact that they're minion groups and the AI is only really considering the position of one of the minions when it uses the card. I've watched entire cascades of gnomes plow into each other while running towards a random wall instead of towards me, which seems extremely un gnome-like. It is awfully funny to watch, but definitely looks unintended.
Those mind-controlling spores pay merry hell with gnomish sense of direction and in general destroy brain cells more effectively than dwarven ale.
You've apparently never seen a gnome on dwarvish Ale. It's the 3 part in the series that got scrapped because it was so hard. Gnomes and Dwarves simply don't mix, especially when it comes to alcohol.
Because that definitely occurred to me, for the sake of argument, this could easily get ruled as a feature with just the right kind of polish. Like, make the Gnomes charge sound effect sound like drunken revelry. The Gnomes charge! SFX: "Wheeeeee...! BURP!" *huccup*