The Inquisition's Trap Holy crap those trap names: More Than A Ceiling, etc. Don't use your moves other than swarm of bats at all, even to change facing, because you'll be mazed into the traps and it's gg. Save your attacks until the umbers move into range, turn to attack, then swarm to a far VP. Once you're path of knived, just jump two squares instead of four, unless you have a hand full of armour. Easy peasy. Silverwood Camp The archer is key. Try to inflict as much damage with the other two as possible, and keep the wolves busy until you can draw at least one uncanny dodge on the archer. Then, stay in the middle (you'll get mighty charged hard on the perimeter otherwise), and like the umbers in level 1, save your attacks so you can turn to face the wolves in a manner that lets you teleport backwards when attacked. Simples. One Step Forward The (obvious) trick here is to PoK the trogs, turn them back to face the ogres, then bolt the trogs so that the crude plates process and moonwalk your trogs back to the door. Stab, stab, the fumbledore's stone is yours. Always fun (if way too easy this time), always appreciated. Reminder that the Halloween figurines are on sale for 30 pizza each, and the elf vamp priest is one of the best in the game.