Loot drop post reset (build 2.x)

Discussion in 'Feedback and Suggestions' started by Phaselock, May 5, 2013.

  1. Phaselock

    Phaselock Bugblatter

    This is my personal loot drop stats post beta reset. Tracking mainly powerful items. No pizza chests were opened. Campaign party all at lvl7. Completed 76 mp games. Not in the club. Numbers in brackets indicate qty and %s. I've not had massive item sales.

    Weapons (total: 33)
    • 2 talents: BB [2, 6%], CB [4, 12%], CC [4, 12%]
    • 1 talent: C [6, 18%]
    • rarity: epic [1, 3%], rare [6, 18%]
    • lvl: 18 [2, 6%], 16 [1, 3%], 15 [2, 6%], 14 [1, 3%], 10 [1, 3%], 9 [3, 9%]
    Divine weapons (total: 22)
    • 2 talents: BB [1, 4.5%], CB [4, 18%], CC [7, 32%]
    • 1 talent: C [1, 4.5%]
    • rarity: leg [1, 4.5%], rare [3, 14%]
    • lvl: 18 [1, 4.5%], 16 [1, 4.5%], 15 [3, 14%], 11 [1, 4.5%], 9 [6, 27%]
    Staves (total: 23)
    • 2 talents: BB [2, 9%], CB [5, 22%], CC [5, 22%]
    • rarity: rare [6, 26%]
    • lvl: 18 [2, 9%], 15 [1, 4%], 14 [1, 4%], 13 [3, 13%], 12 [3, 13%], 9 [2, 9%]
    Heavy Armor (total: 12)
    • 1 talent: C [2, 17%]
    • rarity: epic [2, 16%], rare [2, 16%]
    • lvl: 15 [1, 8.3%], 9 [1, 8.3%]
    Divine Armor (total: 13)
    • 1 talent: B [2, 15%], C [3, 23%]
    • rarity: rare [1, 8%]
    • lvl: 18 [2, 15%], 16 [1, 8%], 15 [1, 8%], 10 [1, 8%]
    Robe (total: 15)
    • 1 talent: B [5, 33%], C [3, 20%]
    • rarity: rare [1, 7%]
    • lvl: 18 [5, 33%], 10 [2, 13%], 9 [1, 7%]
    Boots (total: 23)
    • 1 talent: B [6, 26%], C [2, 9%]
    • rarity: rare [3, 13%]
    • lvl: 18 [6, 26%], 13 [1, 4%], 11 [1, 4%]
    Helm (total: 7)
    • 1 talent: B [1, 14%], C [2, 29%]
    • rarity: epic [1, 14%], rare [1, 14%]
    • lvl: 18 [1, 14%], 15 [1, 14%], 13 [1, 14%]
    Shield (total: 20)
    • 1 talent: B [2, 10%], C [8, 40%]
    • rarity: leg [1, 5%], rare [2, 10%]
    • lvl: 18 [2, 10%], 15 [2, 10%], 14 [1, 5%], 12 [1, 5%], 9 [4, 20%]
    Arcane item (total: 40)
    • 1 talent: B [6, 15%], C [12, 30%]
    • rarity: rare [7, 18%]
    • lvl: 18 [6, 15%], 17 [2, 5%], 15 [3, 7.5%], 13 [2, 5%], 12 [2, 5%], 9 [3, 7.5%]
    Divine item (total: 27)
    • 1 talent: B [2, 7%], C [8, 30%]
    • rarity: epic [1, 4%], rare [6, 22%]
    • lvl: 18 [2, 7%], 15 [1, 4%], 13 [1, 4%], 12 [2, 7%], 11 [1, 4%], 9 [4, 15%]
    Martial skill (total: 8)
    • 1 talent: C [4, 50%]
    • rarity: rare [1, 13%]
    • lvl: 13 [1, 13%], 12 [1, 13%], 9 [2, 25%]
    Arcane skill (total: 11)
    • 1 talent: C [5, 45%]
    • rarity: rare [1, 9%]
    • lvl: 16 [1, 9%], 12 [1, 9%], 9 [3, 27%]
    Divine skill (total: 14)
    • 1 talent: B [1, 7%], C [9, 64%]
    • rarity: rare [1, 7%]
    • lvl: 18 [1, 7%], 17 [2, 14%], 15 [2, 14%], 12 [1, 7%], 9 [4, 29%]
    Human skill (total: 10)
    • 1 talent: B [2, 20%], C [6, 60%]
    • rarity: unc [1, 10%]
    • lvl: 18 [2, 20%], 17 [1, 10%], 15 [3, 30%], 10 [1, 10%], 9 [1, 10%]
    Elf skill (total: 5)
    • 1 talent: B [3, 60%], C [1, 20%]
    • rarity: rare [2, 40%]
    • lvl: 18 [3, 60%], 16 [1, 20%]
    Dwarf skill (total: 5)
    • 1 talent: C [2, 40%]
    • rarity: rare [1, 20%]
    • lvl: 15 [1, 20%], 12 [1, 20%]
    Thoughts:

    a) Arcane item drops still seem to be on the high side.
    b) Helm drops seem to be on the low side.
    c) Comparing weapons, divine weapons and staves: weapon drops seem a trifle higher. Not sure if this is indeed the case for everyone.
    d) console command that will generate item distribution stats would be great ! :)
     
  2. Wozarg

    Wozarg Thaumaturge

    To be fair you need 3 weapons on a warrior but only 2 staffs on a wizard so that seams correct. Arcane items being the only 4 slot item needs to drop a bit more but yes i think its over saturated as well.
     
    ParodyKnaveBob likes this.
  3. Jon

    Jon Blue Manchu Staff Member

    Interesting. So, the way our loot drops should work is that we pick a rarity first, then find an item based on that (and any level restrictions, if relevant). From there, the chance of any slot type appearing should be dependent on the number of items that existing for that slot. We've tried to weight them by usage, so there are three times as many weapons as heavy armor, for example.
     
    ParodyKnaveBob likes this.
  4. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    That would explain why I still only have one elf skill. It's nerfing my elf team!
     
  5. tangmcgame

    tangmcgame Mushroom Warrior

    Is there any fair way to introduce a weighting based on the current party makeup? I wouldn't suggest something as drastic as ONLY dropping wizard equipment for an all-wizard party, but maybe making it a more likely find? An all-elf party would be far more likely to see elf skills than human or dwarf, too (/wink SurgeonFish).
     

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