The patch notes make it sound like Leadership was adjusted so that the caster gets to cycle same as always, and the allies only get to cycle 2 cards each. Multiple people I spoke to all read it that way and commented that it was a good nerf but maybe not even going far enough. I just went home and checked the real wording and it now allows the caster to do nothing (except lose the card) and the allies get to cycle 2 each. (There is a bug report that if you cast it when no allies are alive it throws an error.) I feel that Leadership was absolutely deserving of a nerf as it was basically a *must include* on any build using a human, and for a lot of people it was the reason to go human in the first place. I think that the current state of the card renders it nearly useless. It should probably be adjusted to at least allow the caster to cycle 2, and then tweak from there as needed.
yes I was surprised the same way, but I think it's all right now, gone from must include way down, down to "all right". If only it appeared now on items without drawbacks...!! I guess it's hard to find the balance but now I keep looking at the Dwarf skills with envy.
Eh it's still very good. Especially considering you get two copies for each human slot. Cycling is extremely powerful in this game due to positive traits, the item system and free move cards that you may not need.
I like the nerf. I don't think there is any problem with the caster not getting to cycle. It ends up being a boosted inspiration for humans. I can agree, though, that with its power reduced, the drawback that often accompanies it could be switched out.
New Leadership sounds fine to me. No self cycling is a bit of a bummer, but in decks that aren't centered around excessive card draw then usually only one or two cards ever need to be swapped out anyways (barring truely horrible draws for two turns in a row).
The problem being that "other human racials" include winners like Lateral Thinking. The change to Leadership in particular may be just slightly overreaching, but the bigger problem is that the game still treats it like a must-include card, and it's clearly not -- it's certainly not worthy of being counterbalanced by Vulnerable on the same item. It got hit hard by the nerf stick, and while that's totally cool in the grand scheme, it means that all of the items that feature it need to be rebalanced equally hard.
About the drawback part, it was silly to put Slowed together with Leadership before since leadership's effect basically neutralize the drawback of Slowed. Now that caster can't discard their own hand, it make more sense now for these items.
I think its overnerfed at this point you lose a card to possibly increase hand quality for your allies but you are still down a card. That and the fact that humans have terribly racials outside of leadership in my opinion and that makes me think something needs to be fixed.
I think the caster should also be allowed to cycle 2. Isn't 'Leading by Example' a basic tenet of good leadership?
I understand the nerf, but I feel it's a bit too much, especially given the drawbacks that are often included in leadership items. If the caster could also cycle two I would keep it, but as it is I would simply stop using a human. Given that statement, I might also suggest the other human racial skills need a bit of work as well.
I'm starting to think leadership was nerfed a bit too much. In particular, Inspiring Presence , now seems much better by comparison. It's also a gold card, is on far more items and those items tend to be better than the items with leadership. It's only drawback is range, but it otherwise draws everyone cards and heals them.
Inspiring presence also has the drawback that it heals and draws for enemies as well. So a bit more situational. It is a fantastic card though.
Apples to oranges with Inspiring Presence since it is a holy card and not a human racial. I love that card though, ancestral recall + heal is nice. Love to pair it up with a Talented Healer. Inspirational Thinking is about the only thing Humans have going for them now, whereas Elves and Dwarves have multiple incredible talents.
Why does it matter it's not on a racial ability? Card draw and filtering isn't just limited to the human racial abilities, it's shared with priest spells. Leadership has already being compared with inspiration. Inspiring Presence's "drawbacks" are very minimal, and when used can net you more cards than any of the human racial abilities that are considered a higher quality. Plus it heals you. And it tends to be on better items than the human racial abilities, which also means you can put more than 2 of them in a single deck. I don't see why Leadership has to be weaker in comparison (card filtering is generally weaker than card drawing), given these other drawbacks.
I concur that Leadership needed nerfing but I feel like it may have been over-nerfed too. Currently it's really bad if you draw it on your last character left in a match, and it's only okay if you only have 2 party members. Maybe it could at least cycle and draw another card for the caster? Also, when items get changed it would be a good idea to mark them as new for everyone. I played the nerfed Leadership and thought something went wrong; it destroyed my match.