Kamikaze Kleric (Level 18 Human Cleric, no legendaries)

Discussion in 'Deck Building' started by Pokemaster131, Feb 15, 2017.

  1. Pokemaster131

    Pokemaster131 Lizardman Priest

    (This PROBABLY won't work too well in multiplayer, but it's fun as hell in campaign)
    AKA High Risk, Moderately Decent Reward

    Items:
    Divine Weapons - Giant Skeletal Arm x2 (minortoken)(minortoken)(minortoken)(minortoken) (Epic)
    Shield - Acrobat's Aegis (majortoken) (technically only (minortoken), but you use a (majortoken) for this) (Rare)
    Divine Armor - Jet Armor (majortoken) (technically only (minortoken), but you use a (majortoken) for this) (Uncommon)
    Boots - Cursed Gumshoes (Common)
    Divine Items - The Deadonomicon/Tome of the Withering Source x3 (Common, Deadonomicon is a Halloween item, though)
    Human Skill - Infected (majortoken) (technically only (minortoken), but you use a (majortoken) for this) (Rare)
    Divine Skill - Advanced Corruption (majortoken) (Uncommon)

    Deck (Base Move - Run):
    Massive Chop x2
    Raging Strike x6
    Unholy Frenzy x2
    Unholy Wellspring x5
    Inspiring Presence x2
    Frenzy Aura x1
    Disorienting Block x1
    Absorbing Block x1
    Sprint x1
    Investigate x1
    Shuffle x2
    Blight x2
    Demonic Revenge x7
    Traveling Curse x2
    Festering Guts x1


    The main idea of this deck is to run in as fast as possible with Festering Guts attached to you, explode, and take out as many enemies as you possibly can.
    Alternatively, you may die before you're able to play a card. If you do manage to not die immediately, you have a good amount of buffs to give the rest of your party, like your 5 Unholy Wellsprings or maybe draw some cards from Inspiring Presence. If you do manage to get in the middle of everything, a 14 damage Massive Chop will surely leave a mark (17 and penetrating if you have your Frenzy Aura)! If you'd like a little more survivability, I recommend swapping out Advanced Corruption for Unholy Conduit (so all of your curses turn into healing handicaps, and raging strikes increase your healing by 3), or doing an entirely different build.
    You WILL do a ton of damage with this build. Whether it's to yourself or the enemies remains up to chance.

    This combos well with draw clerics and control wizards, to try and make this guy draw the one card in his deck that makes this whole thing worth it (Festering Guts), and to keep the enemy closed in around your Kamikaze Kleric.

    The Blight is in there to potentially afflict your enemies with Mad Dog or more Festering Guts... :cool:
     

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