Hiya, Just a few suggestions based on the current Beta gameplay. My campaign heroes are all around level 10 and I'm having a blast. 1) You guys have done a great job of balancing skills at low levels but if anything its a little too fair. Certainly in the more swarmy missions your heroes really need to abuse terrain and positioning to come out ahead since 1v1 you often have worse attacks and worse armour than the enemies. I'd really consider giving early parties a little bump in power, particularly around the level 6-8 mark. The Trog caverns in particular are pretty brutal. 2) Situations can occur, particularly when two clerics are the last left alive where you enter a stalemate. It's virtually impossible to win or lose a game from this point. I actually had to just quit a mission after a 50 turn stalemate where I would get the computer low just to have it heal back up again. Some kind of victory square (like from PVP) might really help to provide a possible endgame on these maps. 3) Some alternate way of progressing if a campaign party gets stuck on current adventures. I'd recommend something along the lines of a random arena that always provides enemies of the same level as a party with randomised maps or some such. Just a few ideas and keep up the great work! -Glazia