Jon's Journey

Discussion in 'Custom Scenarios and Boards' started by BlackVoidDeath, Sep 16, 2015.

  1. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Jon's Journey

    Story:

    You are Jon, the leader and lord of the gnomes. You have left your castle in search of a magical lake which gives you power. Not too long ago the supply of this water had been abruptly ended for some reason so you take a group of your warriors to go and find out why the deliveries of water had ended. You carefully sneak through the forest, towards the lake... but nothing is found. Upon closer inspection you find these to be items of value and take them. You order your group to stay, collect the water and then return to the castle and decide to go ahead of everyone else with 3 gnomes to carry the items that you found.
    As you walk home you come across a path, it is the main road that leads to your castle and the other way heads west towards some large city. You decide to take the path as this will be a quicker rout. After ten minutes you start to get paranoid, you can swear someone is watching you. You suddenly look up and see red beady eyes looking down at you from the trees, Monkey Bandits!

    Jon's Journey.jpg

    Epilogue:
    This must be the reason why your other gnomes have not been able to return. The forest is no longer safe, you will have to find another way to get your magic water. Speaking of which lets see what items you have found, these must have belonged to either the dispatched gnomes or something the monkeys dropped when they were fighting.

    Help me make this more balanced! Thanks guys! (I have only played it twice so far - won both times but at like 1 HP on every character - that is what I want to happen to everyone ;))
    • You (Jon) must survive, the others in your group may die but you must live on.
    • Dont try to kill the flying monkeys, you may kill the war monkeys because they can get quite annoying.
    • If you approach the flying monkeys they will try to fly behind you so they move out the way, but the war monkeys might move behind you but most of the time they will just get in the way.
    • The Inciter can only play 1 card per round, I suggest you use Run, Team! if you have it.
     

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