Initial Play Feedback

Discussion in 'Feedback and Suggestions' started by Ravenblade, Jun 27, 2013.

  1. Ravenblade

    Ravenblade Kobold

    I've played enough now to get my characters to 7.

    Overall:
    • Polished game, it is attractive, consistently runs well, and is responsive
    • Fun, I like the concept and itemization overall. I like the effect of RNG on encounters with the deck and dice rolls.
    • I can't say enough about the itemization. Negative cards combined with powerful cards is a really great idea. It makes the choice between items a blast.
    • It's a pretty difficult game, but I think that's a plus. Also, it was never too difficult. It wasn't aggravating, but I was forced to adapt strategies (and often ended with my mage kiting a final guy).
    • Solid AI, good variety and does interesting things.
    Things that frustrated me:
    • My cards aren't good enough or don't have enough synergy between decks to build a strategy and then play an encounter. I play an encounter, then alter my deck to counter my enemies decks (counter block/ranged/armored). Having my strategy dictated by my opponent just isn't as fun. Maybe I'm just doing it wrong. Side effect: I do keep all my equipment to build a counter deck to anything.
    • Being locked out of dungeons. That only makes me play less. I was a bit frustrated with the movement of my dwarf, but I couldn't restart with a level 1 human because I was locked out of early dungeons. I thought about a 2 cleric team, but I couldn't. I couldn't grind anything, I couldn't experiment, but I could stop for the day. Boo!
    Things that worked awesome:
    • Showing me the club reward I would have gotten. Heck yeah I signed up for pizza!
    • Itemization, diversity of items, filtering of items, how chests work. All these things were great.
    • Variety in opponents, and their tactics.
    • Difficulty progression inside a dungeon.
    Thanks for letting me in the beta, I really enjoyed the game. I'll continue to play the beta. I have many suggestions, but I imagine you've already got a large backlog. I don't build games, but I'm not sure keeping people from playing more CH is a good idea. I would be more incentivized to join the CHC to play old dungeons than to get an extra item. One suggestion that I think would make the game more approachable: when a player loses a fight, maybe have the DM give a simple hint.
     

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