I read in the Developer Diary about classes that a possible fourth class was being worked on, the Rogue class. This class would be in addition to your standard Warrior, Cleric, Wizard I assume. Just curious as to how important to the community this fourth class is. Assuming you want to play a three character party with no class duplicated a fourth class would add three more party permutations. Instead of having only warrior, cleric, wizard you would have warrior, cleric, rogue; warrior, rogue, wizard; cleric, rogue, wizard. That's some more combos. Also, rogues are just classic. Enough of my bias, what do you think about inclusion of a Rogue class?
I'm sure someone will come along shortly with a more content-full reply, but . . . To me, the most important thing is YOU SPELLED ROGUE CORRECTLY.
I think it would be a great addition, I know one of my favorite moves in any RPG type game is sneaking up behind some character for the backstab (see skyrim). That being said, I would rather see the game go beta and then launch without the rogue and add it later then try to launch with the rogue class and take longer. Seems like there is plenty of content so far to be an enjoyable game. Adding it later will keep things fresh a few months after launch
The Rogue came up in a couple of the diary posts. Sounds like they're planning around it, and identifying cards that would be appropriate for that class, but it was unknown if it would make it in by release due to time constraints. Those were all from early posts though. By the time they were talking about race/class combinations there was no mention of it. I agree a thief/rogue is a key element to classic party compositions, would like to see one. If not at release, than eventually (of course assuming the game is super popular like it should be).
I enjoy rogue classes, and agree that it's generally a staple class in the genere. I'd like to see rogues get included--both as a player class, and to see what neat rogue-like enemies could be cooked up. That being said, for what it's worth, I'm more than happy to see extra classes come along later when we see how the game plays instead of trying to push too much content on launch.
Just so we're all on the same page: Rogue is my favorite of the four basic D&D classes. That said, I don't necessarily need to see a Rogue at launch. The game is plenty of fun with only three classes and since your party size is three, it makes it easy for new players to understand what a balanced party is (one of each class), as well as to play around with each class' different capabilities. I feel like advanced players (read: all of us) will have plenty of options for weird combos just by being able to double up on a particular class. Speaking from my limited experience with the game, I personally would like to try a party of 2 Wizards and 1 Warrior equipped with battlefield modifying items (i.e., abilities like teleports, walls, and shoves), as well as an all-out assault party of 2 Warriors and 1 Priest. Given that I want Card Hunter to be a success, I'd actually prefer that they launch with three classes and keep the Rogue in their back pocket. I'd be more than satisfied with three basic classes, and would happily buy the "Card Hunter: Going Rogue" expansion sometime after launch to support Blue Manchu. Then again, if the game is a roaring success out of the gate, maybe the Rogue (and other new classes!) will end up as future free content updates and everyone will win.
I agree with everyone. I can certainly live without the rogue, but man oh man, not having someone who can hide in shadows or back stab would be a bummer. I also love the art direction in this game and it would be sweet to see a cloaked elf, stooped low, with a dagger in hand. And the move cards! Think about the move card possibilities for a rogue...
I feel like the Rogue class is a necessity eventually, but like most of the rest realize that it would probably be best to save it for after launch. I say it's a necessity because of the theme the game is going for. What is DnD without rogues?!
I am in the camp that I would really like to see the Rogue. I can forsee some really nice dynamics coming out of its addition, but it isn't necessary. I wouldn't want the development of the Rogue to delay getting this game into the hands of players. IE, I want to play this now!!!
Darn it, I missed a good one. See, "Rogue Fourth Class" is like "Petty Officer, First Class" and other such terms. If only I knew military stuff, I might have made a joke. It could have been be a real zinger, too.
"Rogue fourth class" also implies that there's an additional character class that's escaped the game and is out there somewhere wreaking havoc.
I think there should be another vote option: "would you like the rogue to be included and have the game slip back another two to three months while the tiny Card Hunter team creates it?..."
In a rather wonderful bit of understanding of my characterization, my exact feelings are actually one of the options. " I don't particularly care one way or another." Rogues. Meh. It would be nice to have another deck style to incorporate into my single-payer campaign, but in the grand scheme of things I don't really care. About Rogues. You might even say I specifically don't care about the fourth character option being a "Rogue." It's likely I would prefer just about anything else, actually. But if we get a Rogue... eh... I'll play it.
I feel like there's a message to be gleaned from that statement I'd say no, but I'd hope that it would show up later on down the road, let's say four months after release!
Indeed, I do believe the question has been answered. Oh well! I am sure we would all prefer to have the game in our hands with or without a rogue. There will be plenty of time for new heroes/monsters/items if your average gamer (myself being a particularly average gamer) sees the potential for this game that I do.
Please don't get me wrong, I feel Rogues are a very important part of D&D (and if not D&D, then the D&D feel this game appears to be going for) Not important enough to delay the release (or the Beta), but important enough to merit an inclusion. My biggest concern is this; Rogues (in my experience) are typically all about deception. It's all about the "You can't see me" or the "You thought I was over there but I'm actually right behind you". A rogue that is "all up in your grill" so to speak, does not remain a Rogue for very long. That being said, in a board game or any game that requires a modicum of strategy, having pieces your opponent cannot see is, in my opinion, unforgivable. It's all going to come down to how the Devs feel the Rogue should play and what role they should have specifically in the world of Card Hunter. They may not end up looking anything like the Rogues we know at all. I think a lot of people are going to be left blinking in the harsh sunlight, softly moaning "Where my invisibility at?".
There are other things about rogues. For one, I'm hoping they have an option for ranged weapons (crossbows, naturally). There is also the likelihood of poisons and various special effects (e.g. acid arrow destroys armor card, tangling net prevents movement). And, although we may not get invisiblity/stealth as such, we know that there are attacks which gain bonuses when used behind your opponent. CH Rogues could be an excellent class with a ranger-y feel, specializing in movement and lining up combo shots from the perimeter, or more traditional feel, ducking in and out of reach and circling an opponent for the stab in the back. Citation: Dev Diary #22 – A Little Holiday Beatdown, in which Jon writes: "They can also exploit the “Cowardly Attack” which does extra damage from behind. This is a card that we’re likely going to yank from the current card set and keep for rogues, but for now it’s fair game."
I wish there were an option for "I would really like this, but only if it doesn't delay beta and/or release". Which seems highly unlikely. Which is why I voted "don't care one way or another". It's not exactly my sentiment, but close enough.
Yeah, I was gonna say! There's a fairly weighty list of Roguish things that are not strictly stealth/invisibility... Backstabs and opportunity attacks Increased/better movement, especially Free Movement (moves that can continue on through "threat" squares) Attacks that have movement and shifts attached Increased/better dodging and parrying Poisons Disables (i.e., sand in the eyes to Blind, smoke bombs to remove line of sight, pickpocketing, disarming) Plenty of stuff to try for a Rogue class, methinks!