After reading a few posts by RattyZ and talking with him, I presented the community with a few ideas to reduce the impact a player has from obtaining treasure of a higher rarity, which I was asked to post about by RattyZ. Moving forward. Many ideas involve increasing the sale price of treasure. My opinion on this is that it will quickly inflate the gold economy. Instead, one should look for other uses of treasure beyond sale. Here are a couple quick suggestions on how to accomplish this. Collection- Epic and Legendary treasure could be collected, and placed into a Trophy Hall. When you finish a collection, you get a prize. Very simple, overused design, but a few spins can be placed upon it if need be. I do not think individual items should be obtainable using Legendary/Epic Treasure. Instead, Campaign-specific items, chests and possibly a set of costumes should be obtainable with Epic/Legendary treasure. Rare, Uncommon and Common treasure can reward chests or campaign items. One can pay a certain amount of pizza to buy up the remaining slots. Wheel Goblin- Input a certain amount treasure, depending on rarity and level, you get a random reward, possibly some Pizza with legendary treasure. Some results can be worthless, while some can give you a lot more gold worth for your treasure, or even a new item or chest to open. ---- Just a couple ideas about a hot topic, enjoy and discuss.