Total Games so far: 7 Games 1-4, October 1st, starting at 3:00 AM EST. My initial party wanted to test out Wind Dancer, test out Investigate, and try to break Ancient Grudge. Yes, all at once. Spoiler Diabolicalhoun Level 22 Elf Warrior Vibrant Pain The Lunginator The Lunginator Xander's Mail Granwick's Shield Captain Cedric's Helm Gumshoe's Gumshoes Cautious Mobility Focused Dervish 2 x Reliable Mail 1 x Scouting Run 3 x Wind Dancer 4 x Unnerving Strike 3 x Investigate 2 x Mighty Hack 1 x Surging Shield Block 2 x Elven Maneuvers 6 x Nimble Strike 6 x Lunging Bash 2 x Subtle Parry 4 x Officer's Harness Pitch Level 22 Elf Wizard Silver Justice Xemu's Conclusion Wym's Spiteful Bucket Wym's Spiteful Bucket Wym's Spiteful Bucket Wym's Spiteful Bucket Prillith's Frock Of Spite Gumshoe's Gumshoes Cautious Mobility Novice Electromancy 1 x Punishing Bolt 2 x Elven Maneuvers 1 x Force Cone 1 x Scouting Run 1 x Spark Inductor 6 x Inquisition Bolt 9 x Ancient Grudge 3 x Investigate 1 x Path Of Knives 1 x Medium's Garb 1 x Spark Generator 2 x Subtle Parry 3 x Long Spark 4 x Lava Pool Holly Level 22 Human Priest Healing Hand Mace St. Olf's Fiery Pike Mail Of Succor Azan's Icy Bulwark Gumshoe's Gumshoes Purging Charm Purging Charm Purging Charm Bossy Command Novice Piety 1 x Delegate 2 x Help The Weak 2 x Fiery Stab 3 x Enervating Touch 1 x Minor Heal 2 x Altruism 1 x Block, Soldier! 3 x Icy Block 3 x Investigate 3 x Purge 2 x Stab 3 x Purging Burst 3 x Team Heal 1 x Attack, Soldier! 1 x Sundering Strike 1 x Dynamic Armor 2 x Mass Frenzy 2 x Mighty Bludgeon Game 1: vs Potato Priest My opponent was running 2 Elf Wizards and an Elf Priest. I know the Priest had Investigate, and at least one of the Wizards hit me with "Boo." In chat afterwards they said their party was mostly Silver attacks and immobilizing roots. My Elf Fighter had Wind Dancer active as he played many step attacks in a single round, and I think by the end of the final round he had about 5 or 6 Unreliable Blocks in hand. It was at that point that I decided to run Leadership for this build after all, because it would give me something to do with the blocks and help maximize Ancient Grudge. Ancient Grudge never managed to be ridiculous, but it did respectable damage for a card found on an Arcane Item (at least 5 or 6). I won the match. Game 2: vs smirnfil My opponent was running a Human Priest and 2 Elf Warriors, and I had switched to a different build to try out the Focused (Form) cards. Spoiler Diabolicalhoun Level 22 Elf Warrior Vibrant Pain The Lunginator Eixocl's Hammer Xander's Mail Granwick's Shield Captain Cedric's Helm Gumshoe's Gumshoes Cautious Mobility Focused Lycanthropy 1 x Dodge 5 x Lunging Bash 3 x Investigate 2 x Elven Maneuvers 4 x Officer's Harness 2 x Pressing Bash 2 x Reliable Mail 2 x Subtle Parry 6 x Nimble Strike 1 x Scouting Run 1 x Surging Shield Block 1 x Mighty Hack 2 x Unnerving Strike 3 x Lycanthropic Form 1 x Blind Rage Pitch Level 22 Elf Wizard Silver Justice Xemu's Conclusion Wym's Spiteful Bucket Wym's Spiteful Bucket Wym's Spiteful Bucket Asmod's Telekinetic Chain Prillith's Frock Of Spite Gumshoe's Gumshoes Cautious Mobility Focused Ethereality 6 x Inquisition Bolt 3 x Lava Pool 7 x Ancient Grudge 2 x Elven Maneuvers 3 x Ethereal Form 1 x Path Of Knives 1 x Scouting Run 2 x Subtle Parry 1 x Force Cone 1 x Stone Spikes 3 x Investigate 2 x Long Spark 1 x Punishing Bolt 1 x Medium's Garb 2 x Telekinesis Holly Level 22 Human Priest Healing Hand Mace St. Portia's Maul Mail Of Succor Azan's Icy Bulwark Gumshoe's Gumshoes Spellstripper Relic Purging Charm Purging Charm Advanced Flexibility Focused Vampirism 3 x Team Heal 2 x Leadership 3 x Investigate 1 x Sundering Strike 3 x Vampiric Form 1 x Slowed 3 x Consuming Spear 2 x Mighty Bludgeon 2 x Enervating Touch 3 x Strong Bludgeon 1 x Dynamic Armor 3 x Icy Block 2 x Purge 5 x Purging Burst 2 x Help The Weak This was poorly timed, as my opponent appeared to have a dedicated Inquisition build with every anti-monster card under the sun... including the sun. My wizard turned into a spirit, which in that match was underwhelming. I managed a narrow win standing on a VP square with my final character at 6 HP and on fire vs their 2 remaining characters. That was enough to send me back to my first build (now with Leadership). Game 3: vs smirnfil - Haunted Crypt map. Opponent had a new build with a Dwarf Wizard instead of Priest this time. That was the match that I learned that Sundering Strike is a werewolf card, when the extra damage that meant from Inquisitor's Bolt killed their character. I thought things had changed so that step attacks no longer triggered Wind Dancer, but I later saw in the forums that it's only if you don't actually attack (and that it's a bug?). That match I lost. Game 4: vs Pyrious - Celestial Koi map. Opponent had 3 Human Priests. I got turned into a zombie for the first time (2 characters in rapid succession), but alas for Pyrious, the Blinding Rage and the attacks I drew from them zombifying me were enough to kill their priest. Then I hit both of my zombies with a Purging Burst before the round ended, so my time as a zombie was pretty much all upside. It made me reconsider whether you're supposed to zombify your own people? It's interesting that I'm still not 100% sure if the card is meant as an attack, as a boost for your own characters, or situationally either. I guess I feel like the short-term gains could be worth it if you think the battle will end before you're drawing bad zombie cards instead of your own (theoretically) good cards. But the Blinding Rage and 2 (possibly crappy) cards can be a huge bonus for that first turn as a zombie. I won that match 6 stars to 0. Thoughts at the end of Day 1 of testing: Investigate is my new best friend. If you can manage to rotate which character is taking fire you can heal your other two characters while one soaks up damage. Anything that hits multiple characters at a time loses a lot of punch. It seems very good, particularly because when you eventually do need to use it to move you actually get to move 4. I'd be tempted to run it even if it only moved you 3. As is, I expect to favor Gumshoe's Gumshoes on all 3 characters for quite a lot of playtesting. Wind Dancer's ability to fill your hand with possibly relevant cards that can also be ditched to Leadership makes it pretty cool as well. Being a Spirit was underwhelming, but I only managed it the one time, and probably didn't draw any of their good cards. I haven't managed to be a werewolf or a vampire yet. Purging effects seem more important than ever. -- Games 5-7, October 5th, starting at 2:10 AM EST I decided to try a dedicated Howling character, so I swapped out my wizard and put in a Human Warrior with 9 Howls. -- Spoiler Diabolicalhoun Level 22 Elf Warrior Vibrant Pain The Lunginator The Lunginator Xander's Mail Granwick's Shield Captain Cedric's Helm Gumshoe's Gumshoes Cautious Mobility Focused Dervish 2 x Mighty Hack 6 x Nimble Strike 2 x Elven Maneuvers 1 x Scouting Run 2 x Subtle Parry 1 x Surging Shield Block 4 x Officer's Harness 6 x Lunging Bash 2 x Reliable Mail 3 x Wind Dancer 4 x Unnerving Strike 3 x Investigate Hackerly X Level 22 Human Warrior Howling Pain Howling Pain Ravager's Cudgel Xander's Mail Eeygonnic's Shield Howling Hood Corian's Boots Afflicted Guard Focused Lycanthropy 1 x Reliable Mail 6 x Nimble Strike 1 x Shifting Block 1 x Surging Shield Block 3 x Lycanthropic Form 4 x Officer's Harness 1 x Enchanted Harness 1 x Chain Harness 9 x Howl 1 x Quick Step 4 x Wounded Block 1 x Vicious Thrust 1 x Able Bash 2 x Unnerving Strike Holly Level 22 Human Priest Healing Hand Mace St. Portia's Maul Mail Of Succor Azan's Icy Bulwark Gumshoe's Gumshoes Spellstripper Relic Purging Charm Anti-Radiation Hypo Advanced Flexibility Novice Piety 1 x Slowed 1 x Minor Heal 1 x Dynamic Armor 1 x Healing Rays 3 x Team Heal 1 x Sundering Strike 3 x Consuming Spear 4 x Purging Burst 2 x Leadership 2 x Gene Therapy 2 x Altruism 2 x Help The Weak 1 x Purge 3 x Icy Block 1 x Enervating Touch 2 x Mighty Bludgeon 3 x Strong Bludgeon 3 x Investigate Game 5: vs Zacharianthi - Cyber Arena map. My opponent was running 2 Dwarf Wizards and a Dwarf Priest, and had already told me they were trying to break Ancient Grudge. I played a very aggressive game, knowing that every turn that went by would only make their Grudges deadlier. Finally managed to turn into a werewolf. I killed one Wizard early, they rallied for a bit, and then their own Traveling Curse finished off a second character to give me the win. Game 6: vs Zacharianthi - Temple Tussle map? Rematch! This time they were able to draw enough movement effects to keep me off the victory squares, keep their characters out of danger, and draw things out enough for Ancient Grudge to be more dangerous. Win for their side. Game 7: vs Zacharianthi - Celestial Dojo map We decided to try my same party vs their Pre-Mitternacht party from their normal account - Dwarf Priest, Warrior, and Wizard. I managed to Howl myself some Monster Hide on my Warrior, but my opponent couldn't tell because they always had one or more frenzy auras when they attacked. That game went downhilll quickly, even with two successful rolls on Unreliable Blocks. Win for their side. Thoughts after Day 2: Howling was fun, but I think I'd scale back on it a bit if I try it again. It was nice to finally be a werewolf. I was even briefly a vampire thanks to Shifting Block. On the other hand, Shifting Block also turned me into a zombie at one point, which was less cool. I'd sort of forgotten that could happen. I might stay away from Shifting Block after all...I don't want my warrior (or priest) turning into a Spirit or a Zombie, really. Investigate didn't come up as often today, but when it did it was still quite good. Zacharianthi noted at one point that it healed my guys a surprising amount. Wind Dancer still seems quite good. I wasn't running Ancient Grudge today, but it worked very well for Zacharianthi. I don't know if I'd say it was actually broken, but it seems plausible to me that it is.