Welcome at hello world's terrible advice, were you can find a grossly inaccurate ranking of all gear, one category at a time, in broken english. You can find review of various items by searching them on the search bar above, or , if you don't mind to read pre castle middersnatch stuff, reading this great, especialy peonprop's posts thread:http://forums.cardhunter.com/threads/the-daily-deal.6286/ As suggested by random org today I'll rank divine armors requiring a yellow tokens Spoiler 10/10- the best of the best Stargod raiments -Bless is just that good, it's pretty hard to not draw at least 2 cards from it even if everything goes south, and the other two cards are serviceable too, with cushioning armor stopping surprise assualts and enervating touch gaining some life. 9/10 8/10 7/10- usable, but not so amazing vampire knight plate-arrogant armor has a chance of eating an attachment and still be up to gain you some life, but the key of this armor is actually getting an attack and a movement on it, vampires can pick up some low cost weapons, but most melee priests are lacking on moves compared to warriors, so a move is welcome, especially one with teleport and a chance of starting a stunlock the with talented healer. 6/10- a bit niche but I could see a build that wants them. pacifist's panoply-this common item also gives you a mean of moving your priest with sparkling cloth armor, and while finicly to trigger, inspiring armor is card advantage, all in all if you think you could use a sparkling cloth armor this is not a bad item, even if vengeance is usually a better version of it. vankenstein machine-as one of the two divine armors with grounding plate this item can be quite useful in the campaign, it is also the only divine item with unholy spark, a card that needs to be built around a little to shine(say by targeting someone with an arrogant armor), but with multiple reasonable uses, unholy energy is also not a dead card, and there are situation where it shines. I'd prefer picking up my unholy sparks somewhere else, but the single player utility is still notable. mail of the martyr-only divine armor with two martyr blessing, you tend to pick these up from st.urlich bones or tome of the martyr, but maybe you have a build that really wants to use it's divine item slots for something else. Horned plate is a bit at odds with a support card like blessing, but turning your armor in extra damage can still be a welcome trade. burnished plates-I'd prefer jet armor for my source of penetrating, but this gives you frenzy aura with way less antysinergy, so it's a decent option for vampires that want no dead cards and want to sit at range 2 where vampire kiss and sundering strike cannot be used to clear the way 5/10- niche, but might have some use. medic space gear-cheapest source of repeatable flight on a priest(only other option is wings of faith, a rare), if you want to maximize your chances on wicked waterways this is an option, and both other cards(heal, mimetic armor) aren't completely useless, especially if you expect to take the vp in that map st.portia mail-any armor with 2 arrogant armors is welcome for a couple of single player modules and their quests, this one suffers a bit from being the only one costing 1 yellow token and from you probably wanting all your characters clamped in arrogant armor, but in coop your partner might not choose arrogant armor, so just having the high impact mass frenzy as a third card has its merits. st. zanus geneshaper gear-I suppose that there are some singleplayer maps where adaptable does some heavy work, even if it is useless in 1hp quests,reliable mail and generic engineering are a bit weak but still acceptable and situationally very useful. 4/10 - if you are just starting these aren't that terrible, but ask yourself if you really want to spend the token there. zod's vile spaceplate-3 decent cards, but suffers from invigorating touch being aviable on tokenless armors, meaning that you have to be interested in cushioning armor and a draw card too, at which point the bless of stargod's rayments is probably what you want. dailyght corona-There should be an use for daylight somewhere in the campaign and the other two cards might do something. I'd prefer another source of daylight tho. infused spacesuit-the good news is that this draws you three cards, tecnically wasting no cards on armor, the bad news is that bless does this better, healing beacon plays well with control wizards for silly amounts of lifegain, but so does bless. st. sebanna armor-2 healing cards that don't require line of sight are useful with altruism, but you can pick up help the weak for a minor token. so this is probably overkill for a niche scenario. geneticist spacesuit-only source of genetic therapy on divine armor, and forcefield is a decent card to bait warriors astray, still you could just use purges for that purpose. fragile shielded mail-forcefield and inspiring armor suggest you want your character to be attacked, all in all if you can trigger the inspiring armor this could be a decent source of forcefield, but since even in single player 1hp you want lifesaving block I'm not sure what you can gain by running this. 3/10 I find hard believing these are your best options st. zaadia spacesuit-worst source of cushioning armor, the other two cards still do something, but can't really compete with bless. Imo a yellow token for cushioning armor is too much without other really good goodies. brilliant shroud-there are good sources of sacred shroud for a blue token, and the other two cards aren't that useful, with martyr blessing being not that difficult to find and accelerated trought being generally worse than, you guessed it, bless, still no card is exactly a dead card. martyr's shifting plate-you can get all of these from somewhere else, and the armors are probably still not enough to blunt an assault for long. inspiring chain shirt-you can get 2 inspiration for a minor token, so this looks like a downgrade more than anything.