Green MP Lobby screen

Discussion in 'Bugs' started by imMara, Jan 25, 2013.

  1. imMara

    imMara Mushroom Warrior

    [​IMG]

    I have the the whole code if somebody wants it
    Code:
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Group,Human Servants,Event,Discard,Card,Bash
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Gary drew a card for Human Servants
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Gary must play a Trait
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Obvious Maneuver
    StaticCardRenderer::checkTextArea Penetrating Lunge Thumbnail Title is too wide.
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Gary drew a card for Warden Gorald
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Raise the Alarm
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Gary drew a card for Warden Gorald
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now imMara
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Event,PlayAction,Action,Spark
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Warden Gorald took 2 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Run
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Actor,Warden Gorald,Event,Move,Origin,(6, 4),StartFacing,(-1, 0),Destination,(4, 5),EndFacing,(-1, 0)
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now imMara
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Event,PlayAction,Action,Big Zap
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Warden Gorald took 5 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Actor,Warden Gorald,Event,Move,Origin,(4, 5),StartFacing,(-1, 0),Destination,(3, 4),EndFacing,(-1, 0)
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Penetrating Lunge
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Meriar took 4 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now imMara
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Event,PlayAction,Action,Big Zap
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Warden Gorald took 5 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Bludgeon
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Meriar took 4 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now imMara
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Event,PlayAction,Action,Able Bludgeon
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Warden Gorald, health = 4 (pi:1, gi:0, ai:0)  blocks Able Bludgeon
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Able Bludgeon was cancelled.
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Gary drew a card for Warden Gorald
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Group,Warden Gorald,Event,Discard,Card,Parry
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now Gary
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Run
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Actor,Nob,Event,Move,Origin,(10, 6),StartFacing,(0, 1),Destination,(11, 7),EndFacing,(0, 1)
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Actor,Gus,Event,Move,Origin,(11, 6),StartFacing,(1, 0),Destination,(11, 6),EndFacing,(1, 0)
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now imMara
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Event,PlayAction,Action,Run
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Actor,Ladale,Event,Move,Origin,(3, 6),StartFacing,(1, 0),Destination,(4, 4),EndFacing,(0, -1)
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now Gary
    StaticCardRenderer::checkTextArea Lunging Thrust Thumbnail Title is too wide.
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Actor,Warden Gorald,Event,Move,Origin,(3, 4),StartFacing,(-1, 0),Destination,(2, 5),EndFacing,(-1, 0)
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,Gary,Event,PlayAction,Action,Lunging Thrust
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Meriar took 3 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=The active player is now imMara
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Player,imMara,Event,PlayAction,Action,Bludgeon
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Warden Gorald took 4 damage
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Warden Gorald died
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Gary was defeated
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Group,Warden Gorald,Event,Discard,Card,a card
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Group,Warden Gorald,Event,Discard,Card,Run
    BATTLE LOG: AdventureName=Rescue,Scenario=Prison Warden,Msg=Event,GameOver
    Initializing deck builder
    StaticCardRenderer::checkTextArea Strong Bludgeon Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Strong Bludgeon Thumbnail Title is too wide.
    Initializing deck builder
    StaticCardRenderer::checkTextArea Righteous Frenzy Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Righteous Frenzy Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Righteous Frenzy Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Righteous Frenzy Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Righteous Frenzy Thumbnail Title is too wide.
    Initializing deck builder
    StaticCardRenderer::checkTextArea Desperate Block Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Desperate Block Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Cleansing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Cleansing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Healing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Healing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Desperate Block Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Desperate Block Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Healing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Cleansing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Cleansing Presence Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Healing Presence Thumbnail Title is too wide.
    Fetching MoTD from http://game.cardhunter.com:8080/MoTD.html
    MoTD loaded.
    
     
  2. Wozarg

    Wozarg Thaumaturge

    Just post the last 20 rows or so
     
  3. Phaselock

    Phaselock Bugblatter

    Post beta build 1.7: also experiencing green MP screen.

    Login >> went to MP >> could type in chat, no one was on >> exit back to map >> did the raid on ommlet >> looted >> exit to map >> went back to MP >> green screen as per OP's post. Refreshed page, login >> went to MP >> lobby was back again.

    edit: episode two >> (same session as above) went to shop/keep >> exited >> went to MP >> lobby still existed. >> went back to map >> did the kobold encampment >> looted >> exit to map >> went back to MP >> green screen again :(

    edit: episode three >> relogin >> did the 1st adventure of tunnels into darkness >> exit to map >> went to MP lobby >> green screen again ???
     
  4. Phaselock

    Phaselock Bugblatter

    Login >> saw the admin notice about MP event >> went to MP lobby >> played against Farbs >> resigned out >> green screen of death.

    And I can hear some drum beat right now while typing this but nothing visible on screen...
     
  5. Jon

    Jon Blue Manchu Staff Member

    Yep, we got it, thanks.
     

Share This Page