You are two geossassins in training, members of an elite force of magicians who bend the earth to your will and turn it against your enemies. Today is your initiation test: you've been assigned the simple task of assassinating yet another of the dime-a-dozen nobles in the region. But what's this? It seems that the man has a dragon for a guardian. Your overseers strongly suggest not approaching the dragon - and, being the responsible people they are, throw up a Wall of Stone between them and the dragon. Unfortunately they neglected to include you in the set of people protected from the dragon - it must be old age causing their memory to fade. Well, here's your chance to prove yourself. Slay that guy without the dragon getting angry - and do it before dawn if you don't want the guy with the pet dragon to notice some visitors in his house. Epilogue: The dragon roars at you but with nobody to release him from his cage, you laugh and stick a lava pool under his feet, leaving him to burn. You have passed your initiation test and are now a true geossassin. Well, strictly speaking, you didn't actually see him die - but with lava flooding the room, there's no way he could have possibly survived. You are absolutely certain that both that Batford guy and the dragon are dead forever, and there is absolutely no possibility whatsoever of them returning in any shape or form. You head back to your ultra secret hideout (which you share with the sorcererer's outpost due to budget cuts) and take a rest after a hard day's work. Note: You can complete it by getting lucky (walking past the dragon and hoping the ai is too dumb to attack you), but that's lame. Find the proper solution assuming the other player has half a brain, remembering that the dragon has obliterating hack to 1 hit your geomancers. Note 2: Yes, the map is extremely lazy. I might make it suck less if I submit this to MM. Probably not though.