Game lockup on passing

Discussion in 'Bugs' started by Calistrophy, Jun 3, 2013.

  1. Calistrophy

    Calistrophy Kobold

    I'm on Forest Edge in the second part of Highway Robbery

    As I was playing I noticed Gary's older brother was stuck saying : "Correction: the old man in the tavern was a goblin spy Gary - did you not read the GM's notes?" during round 3. the text didn't go away for several turns, then, eventually when it came time to pass, The game stopped moving on. All i have is Gary's bro saying that line of text and I can' move on, so i had to resign.

    didn't get it to repeat on the next playthrough, not even the brother's quote.

    That's all! Just got in beta today, it's as fun as i was hoping it was!
     
  2. Jon

    Jon Blue Manchu Staff Member

  3. Unlucky Scarecrow

    Unlucky Scarecrow Goblin Champion

    Similar problem here, on The Treacherous Path during the War Monkey module (forgot the whole name)

    Code:
    BATTLE WARNING: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Command::instruct Unhandled Instruction:
        (utf_string) type: handPeeksSent
        (bool) IIU: false
     
    BATTLE WARNING: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Received invalid instruction: forced defeat
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Gary was defeated
    BATTLE WARNING: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Command::instruct Unhandled Instruction:
        (utf_string) type: deckPeeksSent
        (bool) IIU: false
     
    BATTLE WARNING: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (Unlucky Scarecrow),RoomID=134052,Msg=Received invalid instruction: forced defeat
    This happened as the turn passed, after attachments triggered (beginning of round heal/damage/etc)

    It stole an eventual win right out from under my feet, now I gotta deal with another round of these silly monkeys D:
     
  4. Blindsight

    Blindsight Ogre

  5. Jon

    Jon Blue Manchu Staff Member

    This looks like a sync issue between the server and client. And it looks like it's something to do with the Monkey decks. I'm not sure what the problem is yet though.
     
  6. Blindsight

    Blindsight Ogre

    Here is a log if what I believe is the same issue:

    [edit] apparently it's too many characters. file attached.
     

    Attached Files:

  7. Jon

    Jon Blue Manchu Staff Member

    Woah, Monkey Mail triggered from Death?!? That doesn't make a lot of sense to me.
     
  8. Blindsight

    Blindsight Ogre

    Here is another crash, again with monkey and use of duck. I'm guessing this one has something to do with him having my firestorm in hand when he died?

    Interestingly, when the flying monkeys duck firestorm, I'm finding that they don't cast it right away like other monkeys do. Not sure if this is part of the puzzle or not, just something I noticed.
     

    Attached Files:

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