The change to Encumbrance seems largely redundant, as most Encumber 2 effects pretty much negate all movement that isn't a Racial Move. The most common one is Frost Jolt - and it's pretty easy to get 8 of them on one wizard. Draw limits just seem cruel, and partly tacked-on. There doesn't seem to be any way to get around having a poor hand. I understand that they are supposed to be a hedge against deck-thinning, but the change already made to the most egregious offender (Trembling Staff) should help curb 3DC's cycle-abuse. Adding card draw to weaker cards (Defender's Block. Cause Fumble) and then putting in a draw limit seems like taking two steps forward, then two steps backwards. Wait... what? Again, there's a difference between those horrendous 3-dwarf priest decks that just drew and drew and drew while you passed, and decks that cycle through traits to counteract things like Encumbrance. This change also makes Martyr's Blessing pretty unattractive.