After playing the new changes on live it still seems a bit problematic, especially with people blocking the VP spots. I'd suggest reducing the victory points required to 2. Fix the starting positions of the slimes -- having them start far apart seems like a much stronger position since one can make pushing changes easier (granted it is a bit reliant on card draw too, but having the players start at the same spot each game seems better). The cone push doesn't make a "hitting" sound from what I recall. Also, is there a way to tag figures with "scores victory point for enemy"? That way you could tag the enemy slimes with "scores for enemy" if they are on the VP spot. That would heavily prevent the dominant strategy of just blocking the VP spot with your slime figure and passing to run the clock out.