[Feedback]: First-play feedback

Discussion in 'Feedback and Suggestions' started by Baravis, May 20, 2013.

  1. Baravis

    Baravis Kobold

    I just got into the beta last night and, as instructed in the beta sign-up email. I'd like to share some of my first impressions: thanks to your automated beta picker for letting me in! I literally shouted for joy when I got the email. Thanks for the opportunity to play. :)

    [Comment]: I was excited to get going; playing the high-level Greenfang module got in the way; I wanted to create my party of dwarves and start hunting! That said--narratively speaking--I like how it sets up the story between Gary and his brother

    [Comment]: The pizza receipts are a nice touch!

    [Gushing praise]: The conversations at the start of every module, and the fact that every module has an old-school booklet, pulls me back into that time in my life when my friends and I were just getting excited about D&D: this game has a great nostalgic tone

    [Comment]: The tutorial was quick and taught me the core game mechanics in easy-to-learn bite-sized chunks

    [Comment]: I played for much longer than I should have--over seven hours--and reached level 7

    [Bug](?): The location text runs off the side of many cards

    [Evil nazi game developers]: I have already spend 1030 pizza--y'all are evil (ie: I love all of the different payment options; there's lots of toystore diversity and plenty of reasons to throw money at Blue Manchu.)

    [Suggestion]: When I'm looting or shopping I'd like to be able to compare, at-a-glance, the cards my characters have equipped; would it be possible to have the cards on equipped items pop-up if one hovers over a desired item? Perhaps there could be a keyboard shortcut for this?

    That's all for now, thanks again for the opportunity! I'm really enjoying your game. :)
    ~ James
     

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