[Feedback] Encumber should not be = snare...

Discussion in 'Feedback and Suggestions' started by Granitozaurus, Jul 5, 2013.

  1. Granitozaurus

    Granitozaurus Kobold

    Against dwarfs encumber is just beyond ridiculous, you sit there for two turns without being able to do anything, to make it even more fun there are no graphical indication that you will move 0 squares...

    My proposition is:
    • add minimum amount you can move with encumber(1 for example) so even dwarfs could move 1 square
    • Increase the amount encumbered so frost skills would be actually useful vs elfs.
     
    PorridgeGolem likes this.
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    An encumber cap would be ok - like moves allowing a minimum of 1 no matter the stacking, just like you mention.

    On the other hand, encumber makes having access to other attachments to override it very important. COULD be consider WIP, also - this makes cleansing and similar something that's not scoffed at in MP. Hard to say.
     
  3. kogi

    kogi Ogre

    Movement is the downside to the dwarves higher HP.
    I don't have a problem with my dwarves. They all have boots with sprint. and dwarf talent with charge
     
    Neofalcon likes this.
  4. skip_intro

    skip_intro Ogre

  5. Gerry Quinn

    Gerry Quinn Goblin Champion

    It could be made into a percentage of move, but that adds complexity of calculation and also reduces the real impact.
     
  6. DragnHntr

    DragnHntr Orc Soldier

    How about:
    Weak frost - Reduces any movement by one.
    Strong frost - Reduces any movement to one.

    So even under strong frost, everyone will be able to move at least a little. Also if they are stacked on a character, now they cannot move at all regardless of race, assuming strong takes effect first. This could also allow movement increasing effects to be a counter to slows still, by being applied last.

    Example: Character wants to Dash and has Rushing Aura, a +2 movement card. Character is afflicted with weak then strong frost and tries to move, the effects are applied as strong, reducing sprint to 1, weak, reducing to 0, then Rushing aura is applied, bringing it back up to 2.
     
  7. Blindsight

    Blindsight Ogre

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