NOTE FROM FLAXATIVE: This is a good level of detail. Playtesters should aspire to something like this. Matches played as of this post: 6 Username: TestingAccess (My regular test server account bearing my forum name won't load, probably because of a too large inventory that takes too long to load. You're free to delete the account or empty its inventory if it reduces server stress.) Spoiler: Ancient Grudge + Nimbus Sarpedon Level 1 Elf Wizard Gusting Feystaff Hotglass Staff Wym's Spiteful Bucket Pipes Of Hamelin Ring Of Appropriation Wym's Spiteful Bucket Prillith's Frock Of Spite Vollmond Boots Nimble Scouting Bump In The Night 4 x Gusts Of War 1 x Medium's Garb 1 x Force Bolt 1 x Silver Bolt 1 x Wild Run 5 x Ancient Grudge 1 x Ethereal Form 1 x Dropped Guard 2 x Hot Spot 1 x Path Of Knives 1 x Energizing Move 1 x Sorcerous Bolt 1 x Elvish Scamper 2 x Hypnotic Beacon 2 x Creature Of The Night 1 x Sizzling Bolt 1 x Magma Spray 2 x Lava Pool 2 x Combustible 1 x Traveling Curse 1 x Pathfinding 3 x Telekinesis Zendo Level 3 Elf Wizard Gusting Feystaff Hotglass Staff Wym's Spiteful Bucket Pipes Of Hamelin Ring Of Appropriation Wym's Spiteful Bucket Prillith's Frock Of Spite Vollmond Boots Nimble Scouting Bump In The Night 4 x Gusts Of War 1 x Medium's Garb 1 x Force Bolt 1 x Silver Bolt 1 x Wild Run 5 x Ancient Grudge 1 x Ethereal Form 1 x Dropped Guard 2 x Hot Spot 1 x Path Of Knives 1 x Energizing Move 1 x Sorcerous Bolt 1 x Elvish Scamper 2 x Hypnotic Beacon 2 x Creature Of The Night 1 x Sizzling Bolt 1 x Magma Spray 2 x Lava Pool 2 x Combustible 1 x Traveling Curse 1 x Pathfinding 3 x Telekinesis Vinegar Level 1 Human Priest Nimbus Blade Nimbus Blade Sanctified Shroud Unreliable Heirloom Shield Lt. Buckwell's Boots Shielding Token Shielding Token Shielding Token Subtle Positioning Beginner Corruption 2 x Fiery Stab 1 x Lifesaving Block 10 x Impenetrable Nimbus 1 x Unreliable Block 3 x Consuming Spear 1 x Officer's Harness 1 x Blight 2 x Strong Bash 1 x Curse Of Fragility 2 x Polearm Slash 1 x Subtle Parry 2 x Flanking Move 2 x Sacred Shroud 2 x Unholy Frenzy 1 x Destructive Purge 2 x Vanguard 2 x Lucky Charm This build is based around stalling using control cards and Nimbus while waiting for Ancient Grudge to accumulate power through card usage and discard. 4 matches played, 4 matches won. 1: Quickly thrown together 1/1/1 Silver Elves CM deck vs Frostguard with Acid, Vengeance and Vampire Dwarves -This was a match I mostly played for intial impressions. -There seems to be a definite and deliberate power creep, cards have powerful effects for their value. -Double Hide Strips and Monster Hide removes need to consider what tokenless armor to use, and it’s on a Legendary item to boot. Very cheesy for a tokenless Heavy Armor and has no business being the same same level as Dependable Mail. -Hex can quickly accumulate power while Spray can ward off enemies. I wound up using powerful Hexes despite not using sprays because my opponent's use of acid. -Silver is one-trick-pony, powerful against forms but easily falls to Inq. Badge. 2. Walpurgis spam 1/1/1 Elves vs Frostguard with Acid, Vengeance and Vampire Dwarves -Spamming Walpurgis is pure chaos, lots of cards are drawn and it winds up being a very random mishmash of all forms. -Lost rather quickly due to incompetence on my part, was too eager to mess around to focus on winning. -You can get a lot of Walpurgis in a deck, but just spamming Walpurgis doesn't seem like a good idea. 3: Ancient Grudge + Nimbus vs stupid531 with double Grudge Elf Wizards and Leadership Human Priest -Here's where I start using a focused deck. -Mind Muddle is very powerful and honestly very annoying too. On last year's Chupacabulcker AA submission you commented "There might be a value at which Mind Muddle is balanced, but there's no value at which it is fun" and I'm tempted to agree. -My opponent wasn't able to get much use out of Grudge in this match. -Lava is useless vs Spirits, which means it's a counter to Volcano but also to regular terrain cards. I might test a Spiritual Volcano deck to see how it synergizes. -I had no counter to Boo in my deck, so one of my wizards was shut down for one turn when it got applied. -Medium’s Garb is very powerful, it's about as defensive as robe armor can be and provides more card advantage the longer it's in use. -Pathfinding doesn’t work with Spirit Form, my opponent who used it it simply drew one card and got a single Spirit card. My opponent voices disappointment at this. -Finished match with 3 Ancient Grudges at 11 power by round 5. Very powerful attack considering its range and quality. 4. Ancient Grudge + Nimbus vs stupid531 with Grudge -I started with an Ancient Grudge and Pathfinding in hand. -Used Pathfinding, which immediately cycled through over half my deck and boosted Grudge to 21 damage, enough to OHKO 3/9 class-race combos. “It’s a game of hide and seek now." my opponent commented, using two Elf Wizards and a Human Priest. -Frightened Scouting is a poor idea, I swapped it out for Nimble Scouting after this match. -Daylight without Blockchecking ability seems underpowered, it's useless vs Spirits as my opponent realized. -I feel no worry putting Priest with two Sacred Shrouds next to enemies, on average it's 2.66 damage reduction and HP restored to my whole party. -Opponent surrendered after my Elf Wizard got line of sight to all three enemies with a Grudge in hand. 5. Ancient Grudge + Nimbus vs Frostguard with acid wizard, zombifying priest, Vengeance warrior. -A map with a cluster of victory squares. -I spent 4 turns camping in the victory square with control such as Gusts, TK and Hypobeacon and use of Nimbus when in danger. -Finished the match by killing the opponent Dwarf Priest in 3 attacks with 9, 10 and 10 damage Ancient Grudges in round 5. 6. Ancient Grudge + Nimbus vs Frostguard with acid wizard, zombifying priest, Vengeance warrior. -Again a cluster of victory squares in the middle. -4 turns of victory squares with control, same as before. -One of my wizards took a powerful Dissolving Hex, over 10 damage, and died, dropping two Grudges. I didn't expect that to happen, an Elf Wizard is dead in two Dissolving Hexes if there's 10 acid tiles. -Ended up winning mostly through Lava damage from my Hotglass staff and Wym's Buckets in combination with control and lucky hypnosis. Also got in some Ancient Grudges at 8 power. -Vanguard can come in useful, but it requires clever positioning and thinking to get the most use out of. Kudos to whoever came up with the idea, I absolutely love it. Closing thoughts: -I notice my Grudge build is very heavy on Epics and Legendaries on my wizards, except for the Gusting Feystaff, which gives Wizards access to a large amoung of control. -I also think this build is incredibly annoying to play against, after two tests (5 and 6) my opponent asked I shift to another deck because it was frustrating dealing with so much control. -Ancient Grudge is also really overpowered if a match goes on long enough, in each of my uses of the card it far exceeded its bronze value and a lucky start with Pathfinding can give you an attack that outperforms Pulverizing Hack with a range of 4. -I am also very fond of the art of both the new cards, characters and items. I really like the theme you chose for this expansion and it comes through well artistically and mechanically. -Using Walpurgis Night against a legion of Kobods while playing as Elves is a terrible idea in SP.